This game is a "Reverse Megaman" -- the more powers you get, the worse you are! A Ludum Dare 40 project. This is my first entry!
There's a main game with 4 bosses and 3 platforming areas, but you can also skip straight to a Boss Rush from the main menu. If you want to play with the default non-bad powers, there's a Vanilla Boss Rush you can play as well!
WASD to move, Spacebar to jump, left mouse click or the J key to shoot. Jump and shoot to victory!
A really interesting mechanic! I really like the abilities you collect doing damage to you, and the character controlled very well! Unfortunately I died during the second boss and got locked out of the boss room then, but it seems like a really fun entry! Great job! :)
Interesting idea. I liked the graphics and the music, though the sound effects and the music were a bit too loud for my liking, with seemingly no way to change the volume. Struggled to get the platforms right though, and when I died during a boss battle I couldn't get back in and had to restart the game :|
Music was nice, but the stacked sound effects of the base arm cannon when you spam it was unfortunately jarring. My personal preference is for there to be some progression in the players ability to do stuff, empowering them, so the extra bombs chasing the player, the arm cannon shots being exchanged for much slower sword slashes was anti-fun for me. But the theme this time felt like it was hard to design around, staying true to it, so you definitely get full rating in that category :)
Interesting implementation of the theme, the pixel art and music are very very good. I feel the controls and platoforms sections difficult, maybe you can tweak a little the difficult, but anyways, a good entry. congrats
The art and the music are great. I like the idea, and the execution was great. My problem is the controls. If you're using WASD controls and W isn't being used for anything else, W is to jump. Making it space is just awkward. And, if you're going to use the mouse buttons for shooting, use the mouse for aiming. Because the mouse button was for shooting, I found myself tying to aim with the mouse as well. If you can work that all out, it'd be a great submission.
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I watched your tutorials when I was first learning to code -- you played a part in me learning to create this.
I wish the game was a little faster but nice overall experience
The platforming itself feels a bit awkward and there's a lot of precision jumping involved. The ample amount of checkpoints makes up for that a bit.
Overall a solid first entry, congrats!