Just catch the bunny and get punished every time you got one
Screenshot Time:
Technology Used: - Engine: Unity - IDE: VS2017 and Mono (My VS doesn't work in the middle of project so i'm using Mono) - Graphics: Photoshop - Music: FL Studio
Controls: - A - the bucket or basket is going left - D - same as above but going to right - esc - Pause / Unpause - W - Extra Accelerate if available - shift - Faster Movement
Info: - White Rabbits = +10 score - Red Rabbits = +20 score - Blue Rabbits = acceleration +1 (activate acceleration by W key) - missed = -50 score
*oh yes, no Rabbits or bunny were harmed in the process of making this game, just traumatized lol
@shinyogre oh yep i forgot to make an info there XD catching the red bunnies is 20 score, white is 10 score, blue one is "bomb" like, you can accelerate if the "bomb" is available by pressing w
Fun game, thought the rabbits faces were made well graphically. Mechanically, I wanted to suggest a couple of things
1. There seems to be no reason to not hold shift the whole time to move faster. Like there didn't appear to be a downside to it, and it was unlimited. So really, there was no reason to not just hold it down.
2. I wanted to see what the mechanic was with the blue rabbit and the acceleration, but I was unable to try it out. A few games, I didn't even see a blue rabbit, and on the attempts that I did, they only showed up late and I was heading for a game over before I could get it
Also, there seemed to be a small graphic bug after collecting a rabbit in the beginning. Once i would collect one and move the basket, sometimes the graphic of the one I collected would seem to flash back in and then out again.
Overall though, it was a fun game. Would like to see what you could do with it given more time after the jam.
The cat-bunnies and overall graphics are cute, and I like the music alot, even if it seems not to loop properly, but that's just a minor thing. :)
It gets very hard pretty quickly, which didn't allow me to try and use the blue-bunnies power up; once there was a blue one, I was already too slow to keep up with all the buns.
Cute little game. I agree with others that it starts out very easy and instantly hits the ceiling and gets super hard. Still, it's charming and simple. Good work.
@basti thank you so much hihi XD, yeah, that loop is really triggering me actually
oh and the blue one i really sorry if that's ruin your gameplay, since the random is from the system.random, not weighted random (still searching for the formula) but ey, thanks for playing :D
@fluidvolt aww thank you :D, yep, i guess i'll tweak the speed tonight, since i'm still in the "station" right now lol, btw thanks for playing :D
Hey there! This game brought back so many fond memories of Newgrounds games i played back in the day. I do think the music is a tad loud when you start up and I had to almost turn it off before starting the game.
I do think that even though the sprites could use some work, if you added some kind of mechanic that elevated the core gameplay from just "another basket catching game" to something innovative and new, it would be awesome!
@krassenstein thank you for playing :D yea, the audio is a bit loud even i'm turning down myself lol, i'll fix that in the future, thank you :D
i can't draw actually XD just a try hard lol, and for the mechanic the core gameplay, i'll think that for future reference, anyway thank you for playing once again and the feedback :D
A really simple and fun concept to fit the theme, but I honestly feel a lot more could have been done. Like probably adding power ups and things like that. As it gets really hard in the later stage of the game. Anyway good effort and all the best, those are some cute looking bunnys xD Pls feel free to play and rate my game: https://ldjam.com/events/ludum-dare/40/split
Well done for finishing a game in the time allotted. The graphics were crisp and clear. I am glad you found time to put in a volume control as the music was a little loud.
The game got really hard, bare line impossible, very freaking fast xD but thx for the music slider because my ears cried a little from how loud it was at the beginning XD
@steven-pinto thank you for playing and the feedback :D, i'll put that as a reference in the future
@badly-drawn-rod thank you hihi, i can't draw and that's the best i can do lol, btw thanks for playing :D
and for the audio maybe i was too....uh...."rushed" that i forgot to turn the volume down in my mixer, btw thanks for the audio warning there, i'll make something "ear friendly" next time while fixing this :D
@blizary yeah, even if i playing with "try hard" mode i still got roughly 50 rabbits, i'll tune the difficulty for next, btw thank you for the feedback and for playing :D
Some problems: The basket could seems to move left/right to the infinity (though normal players won't do this) There are rabbits flashing on the horizontal line just above the basket
And the "rabbits" reminds me of tippy in "is the order a rabbit" (lol)
@raven finally someone recognize this is like tippy XD that's what i was aiming for the first "line" in that drawings lol XD btw thanks for playing :D
yeah, for the graphical bug i still searching the core of the problem, since i was tried all solution that i had in my mind i still can't get it lol. and for the basket.....uh......i'll implement that along with the graphical bug fix
btw nice trace there, thanks for the feedback and thanks for playing once again :D
Really nice entry! Its minimalistic but enjoyable. The audio were a bit too loud but had a really good flow. The gameplay itself is nice and motivating. As the others said the pacing between the start and the later parts is a bit too difficult. But hey I enjoyed it anyways :grin:
@samurai-spark thank you for playing :D yeah i forgot to tune the volume down since i normally in 20 volume in headset, for the "difficulty".....i'll keep that as a reference for next fix and next game, and for the rabbits......i can get diabetes only looking at them lol
once again thank you for the feedback and for playing :D
Comments28
Yeah, it's unclear what red and blue bunnies do. Maybe some hints in the menu or when the game actually starts? It will be nice.
@interpol now you say it O_O i think it's cats just right now, holy sh*t i need to remake the ears XD, btw thanks for the feedback
@cxsquared ikr XD, that's what i miss there, i'll put that for future reference, thanks :D
1. There seems to be no reason to not hold shift the whole time to move faster. Like there didn't appear to be a downside to it, and it was unlimited. So really, there was no reason to not just hold it down.
2. I wanted to see what the mechanic was with the blue rabbit and the acceleration, but I was unable to try it out. A few games, I didn't even see a blue rabbit, and on the attempts that I did, they only showed up late and I was heading for a game over before I could get it
Also, there seemed to be a small graphic bug after collecting a rabbit in the beginning. Once i would collect one and move the basket, sometimes the graphic of the one I collected would seem to flash back in and then out again.
Overall though, it was a fun game. Would like to see what you could do with it given more time after the jam.
and for the number 2 i guess the random is really "random", not "weighted" random, i still search the formula for weighted random,
and those graphic bug, yes i still searching the fix code.
sorry if that ruins your gameplay but thanks for the feedback once again and thank you for playing :D
@nehvis idk if i can say that "emotional roller coaster" but i'll tweak the "speed" in the next deployment, thanks for playing :D
It gets very hard pretty quickly, which didn't allow me to try and use the blue-bunnies power up; once there was a blue one, I was already too slow to keep up with all the buns.
Still, a cute game :)
oh and the blue one i really sorry if that's ruin your gameplay, since the random is from the system.random, not weighted random (still searching for the formula) but ey, thanks for playing :D
@fluidvolt aww thank you :D, yep, i guess i'll tweak the speed tonight, since i'm still in the "station" right now lol, btw thanks for playing :D
I do think that even though the sprites could use some work, if you added some kind of mechanic that elevated the core gameplay from just "another basket catching game" to something innovative and new, it would be awesome!
Well done!
i can't draw actually XD just a try hard lol, and for the mechanic the core gameplay, i'll think that for future reference, anyway thank you for playing once again and the feedback :D
Anyway good effort and all the best, those are some cute looking bunnys xD
Pls feel free to play and rate my game: https://ldjam.com/events/ludum-dare/40/split
@badly-drawn-rod thank you hihi, i can't draw and that's the best i can do lol, btw thanks for playing :D
and for the audio maybe i was too....uh...."rushed" that i forgot to turn the volume down in my mixer, btw thanks for the audio warning there, i'll make something "ear friendly" next time while fixing this :D
@blizary yeah, even if i playing with "try hard" mode i still got roughly 50 rabbits, i'll tune the difficulty for next, btw thank you for the feedback and for playing :D
The basket could seems to move left/right to the infinity (though normal players won't do this)
There are rabbits flashing on the horizontal line just above the basket
And the "rabbits" reminds me of tippy in "is the order a rabbit" (lol)
yeah, for the graphical bug i still searching the core of the problem, since i was tried all solution that i had in my mind i still can't get it lol. and for the basket.....uh......i'll implement that along with the graphical bug fix
btw nice trace there, thanks for the feedback and thanks for playing once again :D
Really nice entry! Its minimalistic but enjoyable.
The audio were a bit too loud but had a really good flow. The gameplay
itself is nice and motivating. As the others said the pacing between the start and the later parts is a bit too difficult. But hey I enjoyed it anyways :grin:
Good job!
PS: The rabbits are sooo sweet :smile:
once again thank you for the feedback and for playing :D