Ancient spell awoken, trapping you in mysterious place and leaving you face to face with hordes of mindless raccoons. Try to make your way through this maze in one piece and put an end to this bane!
Development
Most of the development time was spent writing a software rasterizer. Because of that, the gameplay was working only in last five hours, and the map was drawn in just an hour before deadline. We didn't have much time to fit the game into the theme.
Fixed version
The game had a bug with collision detection, that rarely (and randomly) allowed to walk through walls. It was a simple typo bug, so I uploaded a fixed version. Play the original one if you feel like this doesn't follow the rules (as far as I understood, it is allowed). That was the only change, and the original version still works fine.
Cool! It's remind me good old doom or queke! Not only becouse of graphic, but music as well! And it's a good practice to share your source code! Spacial thanks for that.
If I'm understand right - the world is procedural generated, that was a hard chalange in Ludum mode coding :sunglasses: :metal: demons rocks! Shotgun lights!
Thanks for feedback. We were forced to abandon some features such as increasing weapon's firepower via collecting gems that attract even more raccoons (thus keeping theme up) because we were running out of time
Thk for the nostalgy of the first doom! But I find the concept is a little bit obviously for the theme. If you want check our game, we need feedback for the next update : https://ldjam.com/events/ludum-dare/40/the-darkest-light
Hey guys, good job! I like the Doom-like style and gameplay. Also good job on the graphics! Sadly you didn't have that much time for the other gameplay and design aspects, as I think the game would have been even better.
Looks great and movement is really fluid, just wish there were healths scattered about x...x definately one I'd like to keep playing to see if I can reach the end. Some music would be nice ;D
Not only becouse of graphic, but music as well!
And it's a good practice to share your source code! Spacial thanks for that.
If I'm understand right - the world is procedural generated, that was a hard chalange in Ludum mode coding :sunglasses:
:metal: demons rocks! Shotgun lights!