
Radical Relocation
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
RADICAL RELOCATION IS NOW ON STEAM
Wishlist here: https://store.steampowered.com/app/816430/Radical_Relocation/
Description:
You are moving house! Your goal is to get your stuff to your new house without breaking anything. Place your belongings on the roof of your car and skillfully drive them to your destination.
Controls:
- WASD for vehicle movement
- Spacebar for handbrake
- H for horn
- Arrow keys to rotate item
- Left Alt + Left mouse button to rotate camera in edit mode
- Shift for precision movement
Tutorial:
1. Your goal is to get all of your belongings to your new destination.
2. Select the items by your car by clicking on them.
3. Use the transform gizmo to move the items and arrow keys to rotate. To confirm the position, click away or press enter.
4. Press the begin button to start driving.
5. In the bottom right-hand corner, there is a GPS that highlights your new house with a small red pin, this is where you need to go.
6. Use the WASD keys to drive your car to your new house.
7. To complete the level, make sure all of the items are in close proximity to the front of the house!
Software Used:
- Unity 2017.1
- Blender
- Adobe Illustrator
- Adobe Photoshop
Credits:
- Awesome music by Mitchell Wesson
Change Log
- Fixed the sensitivity of the transform gizmo on macOS
- Adjusted the sky color
Post Mortem:
This was our first Ludum Dare ever and it was a blast! We started off clueless about what to make and missed the whole first day while we tried to come up with an idea. Then with some inspiration from a friend, this idea was born.
I, the programmer, started by making a blocked out level and worked on the mechanics, while the artist began work on the art assets. We both have some experience in blender so art was fairly quick. This allowed us to add a fair bit of detail into some of the models, in particular, the car. Pretty soon I had completed the driving mechanics and had a basic transformation system going for the items. It was then time to incorporate the art assets into the game. This was very exciting as we saw the game really come alive for the first time!
I actually found myself with a bit of spare time, so I decided to create a day-night cycle. I'm very proud of the result as good looking day-night cycles can be tricky in unity. And to top it off, I added some cricket and owl sound FX.
The hardest part was audio. Neither of us have any experience in game music or making sound effects. In the end we opted to use premade music for a different game of ours and 3rd party audio, in exchange for opting out of the audio voting category. But it was worth it because the audio experience is great!
About Us:
Gareth and I are 16 year old game devs from New Zealand. This is the first game we've published before so we hope you enjoy it!
Hope you enjoy our first LD Jam game!
Matthew & Gareth.
Wishlist here: https://store.steampowered.com/app/816430/Radical_Relocation/
Description:
You are moving house! Your goal is to get your stuff to your new house without breaking anything. Place your belongings on the roof of your car and skillfully drive them to your destination.
Controls:
- WASD for vehicle movement
- Spacebar for handbrake
- H for horn
- Arrow keys to rotate item
- Left Alt + Left mouse button to rotate camera in edit mode
- Shift for precision movement
Tutorial:
1. Your goal is to get all of your belongings to your new destination.
2. Select the items by your car by clicking on them.
3. Use the transform gizmo to move the items and arrow keys to rotate. To confirm the position, click away or press enter.
4. Press the begin button to start driving.
5. In the bottom right-hand corner, there is a GPS that highlights your new house with a small red pin, this is where you need to go.
6. Use the WASD keys to drive your car to your new house.
7. To complete the level, make sure all of the items are in close proximity to the front of the house!
Software Used:
- Unity 2017.1
- Blender
- Adobe Illustrator
- Adobe Photoshop
Credits:
- Awesome music by Mitchell Wesson
Change Log
- Fixed the sensitivity of the transform gizmo on macOS
- Adjusted the sky color
Post Mortem:
This was our first Ludum Dare ever and it was a blast! We started off clueless about what to make and missed the whole first day while we tried to come up with an idea. Then with some inspiration from a friend, this idea was born.
I, the programmer, started by making a blocked out level and worked on the mechanics, while the artist began work on the art assets. We both have some experience in blender so art was fairly quick. This allowed us to add a fair bit of detail into some of the models, in particular, the car. Pretty soon I had completed the driving mechanics and had a basic transformation system going for the items. It was then time to incorporate the art assets into the game. This was very exciting as we saw the game really come alive for the first time!
I actually found myself with a bit of spare time, so I decided to create a day-night cycle. I'm very proud of the result as good looking day-night cycles can be tricky in unity. And to top it off, I added some cricket and owl sound FX.
The hardest part was audio. Neither of us have any experience in game music or making sound effects. In the end we opted to use premade music for a different game of ours and 3rd party audio, in exchange for opting out of the audio voting category. But it was worth it because the audio experience is great!
About Us:
Gareth and I are 16 year old game devs from New Zealand. This is the first game we've published before so we hope you enjoy it!
Hope you enjoy our first LD Jam game!
Matthew & Gareth.