Rescue_Mission

Rescue_Mission

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.78
fun: 3.56
innovation: 3.56
theme: 4.25
graphics: 3.90
humor: 2.62
You're the pilot of the rescue spaceship. You need to save as much people as possible and get them to safety.
But it's not an easy mission - even being rescued, people still can get stressed very easily,
and you have no idea how a random person relieve their stress - by destroying the ship equipment or killing everyone around them.
And the more people you rescue, the harder it gets to manage your team and resourses.

Jump to the space station to get resourses. Jump to the planets to get passengers (they appear in the gateway).
To get to the destination you need to spend fuel (1 day of flight takes 1 fuel).
To keep passengers alive during flight you have to feed them (1 food/day per passenger) and let them breath (1 oxygen/day per passenger).

By clicking on the room you can see the passenger list and info on each passenger. Manage passengers between rooms to get them to work or rest, keeping in mind
their attitude to other people and to jobs they can have.

Green color marks less-stress options (rooms to work or person type to be around) for each passenger. Red colored options make passeneger get stressed much more fast.

Sociopaths get more stress from people in the same room with them.

When passenger stress hits 100, there's a possibility they meet the crisis: maniacs kill every person in they same room as them, suicidal person kills themselves (and raises stress for everyone else) and sabouter breaks the equipment (it will reduce room effectiveness for the next flight).

Spaceship rooms are:
Orangery: +2 food/day per each passenger, working here.

Oxygen: +2 oxygen/day per each passenger, working here.

Warehouse: +5 food and + 5 fuel capacity per each passenger, working here.

Engine: -1 day for spaceship speed per each passenger, working here. (you will spend less resourses)

Messdeck: -10 stress per day for each passenger, resting here.

Gateway: +5 stress per day for each passenger, waiting here.
Found a bug?
Tell us on Discord