riskREWARD

riskREWARD

This game is from ldjam.com, which is currently unavailable.
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overall: 3.41
fun: 3.28
innovation: 3.43
theme: 3.28
graphics: 3.57
audio: 2.94
humor: 2.77
mood: 3.05
First time participating in Ludum Dare. It's been a tough and tiring but fun and rewarding 72 hours, and I'm happy just to be able to deliver at least minimal gameplay.

I present to you - riskREWARD! The more you have, the-... well, actually I didn't quite follow the theme too closely. In this game, you play a character on the run who have to deliberately be a target for the police while dodging bullets in order to gain score.

My original ideas included stealth and hacking gameplay, but of course I didn't have time to implement those overambitious elements. My biggest gripe is that I wasn't able to properly implement the randomly generated level. This game was supposed to take place inside an maze-like urban office environment. Regardless, I shall continue to experiment with this until I can get it right for my future projects.

Working alone means having to split my development time among designing, coding and creating art assets, but it also allows me to have a first hand experience on how closely each department affects the others, and how compromises and balances have to be made frequently and iteratively.

As a newbie indie developer, I'm always looking for ways to improve my game design & development skills. Here's to more game jamming in the future!

Enjoy the game, and I always appreciate constructive criticism so I know how I can do better next time. Comments, suggestions and discussions are welcome! ^^;

-siepiau
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