The bucket itself was so heavy I couldn't get off the ground. Scrapping along the bottom, I got half way up the first hill before I hit a bump I could not pass.
If the bucket is too heavy, try playing with lower graphics settings and it should work. I could fix that bug but this is my first Ludum Dare and I don't know if that's allowed.
Edit: I checked the rules, and it says a bug fix like this should be ok, so I'm going to fix it and reupload.
Another edit: Ok it's fixed. Graphics settings shouldn't matter now.
I couldn't really play the desktop version. I tried changing the graphics settings fro the launcher a few times, but I still couldn't get the cart off the ground.
Took a second to figure out how to move efficiently, but once I did it made a lot of sense. Kind of reminds me of a claw arcade game, and I like arcade style games.
Very cool concept! It really fits the theme. Too bad the camera movements are a bit nauseating, and it is hard to understand what to do. It would've been nice if there was some sort of build up in the gameplay. (First fly a bit without balls, then move one ball etc etc).
With some more polishing this could be a super fun web-style game! Well done!
The idea is sweet, but the game is lacking conditions to win or loose it. Also it feels more like a sandbox. Also it wasn’t clear what those green balls are and what to do with them.
I wished it had a bit more polishing. But anyway, in total gj you made it!
Not sure if the green things are good or bad, but once I tipped upside down it was impossible to get moving again. I think the rockets just aren't powerful enough.
A pretty simple, but effective, concept. I couldn't figure out how to use the refueling buckets, which poses a significant problem unless the game can be won without them. (As it were, I failed to win, which leads me to believe that refueling is a necessary part of winning).
Minor nitpick: I also didn't notice a way to quit, which is a slight inconvenience.
Comments13
Edit: I checked the rules, and it says a bug fix like this should be ok, so I'm going to fix it and reupload.
Another edit: Ok it's fixed. Graphics settings shouldn't matter now.
Took a second to figure out how to move efficiently, but once I did it made a lot of sense. Kind of reminds me of a claw arcade game, and I like arcade style games.
Nice job!
With some more polishing this could be a super fun web-style game! Well done!
I wished it had a bit more polishing. But anyway, in total gj you made it!
Minor nitpick: I also didn't notice a way to quit, which is a slight inconvenience.