Rush Minute

by searge
Overall★★★★★★★★★★2.80
Fun★★★★★★★★★★2.80
Innovation★★★★★★★★★★1.80
Theme★★★★★★★★★★2.70
Graphics★★★★★★★★★★3.20
Audio★★★★★★★★★★2.90
Humor★★★★★★★★★★2.00
Mood★★★★★★★★★★2.50
I really wanted to do another Ludum Dare again, despite the fact that I had only very little time this weekend. So the result of roughly 16 hours of game-jammin' is this small shooter.

Screenshot
The goal is to get a high score. But the higher your score is, the more enemies will attack you. So it will get more and more difficult to survive. If you die, you get another chance to beat the high score.

I found some time to make some sound effects, nothing fancy but at least the game is not completely silent anymore. At least the game is playable and the game mechanics follow the theme "The more you have, the worse it is".

Controls:
* `WASD - move player ship`
* `SPACE - shoot at enemies`
* `(the cursor keys also work as alternative input to control the ship movement)`

HUD Elements:
* `top left - this is your current score`
* `top right - this is the current high score`
* `top center - the health bar shows how close you are to losing the game`

screenshot

Comments3

foolmoron
foolmoron4 Dec 2017, 23:28
Pretty unique lo-fi aesthetic, works really well!
rodel77
rodel775 Dec 2017, 05:10
Very good, arcade style graphics and gameplay :smile:
jasperarmstrong5 Dec 2017, 21:42
I had a lot of fun playing this! As a galaga-like shoot-em-up, this game has a lot of promise. It seems like the difficulty could be ramped up quite a bit faster than it did. Also, It seemed like the damage and the hitboxes on the enemies' bullets were too forgiving. Also, quitting the game when you hit escape with no warning was a bit harsh. I was hoping it would pause the game, but doing that just quit the whole game. Overall a very cool game though!

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