Save your gold
"Save your gold" is a strategy/towerdefense-game.
You have to defend your castle against hostile robots, witch have laser-eye-guns or laser-gun-eyes.
You can build towers, goldmines and walls.
Towers kill the robots,
Goldmines give you gold and
walls... hmmm they are just walls, that stops the robots
The problem is:
The more gold you have, the worse it is and more robots are coming to grab you money, so good luck building your base and have fun.
--Controls--
W,A,S,D - move camera,
Q,W - turn camera,
LeftMouse - select field or building,
Right mouse - deselect,
ESC - quit to menu
You have to defend your castle against hostile robots, witch have laser-eye-guns or laser-gun-eyes.
You can build towers, goldmines and walls.
Towers kill the robots,
Goldmines give you gold and
walls... hmmm they are just walls, that stops the robots
The problem is:
The more gold you have, the worse it is and more robots are coming to grab you money, so good luck building your base and have fun.
--Controls--
W,A,S,D - move camera,
Q,W - turn camera,
LeftMouse - select field or building,
Right mouse - deselect,
ESC - quit to menu
Genres: strategy












Comments16
I really liked the graphics !
very nice 3d graphics (the gui was meh but that's expected with a game jam) it was a cool tower defence maybe in the future add more different things to buy or something but overall pretty good
I did find it too easy, maybe the robots should do more damage. Overall, great job!!
Edit : I found out that play directly with "start game" unstead of "tutorial" disables the ability to construct.
Oh, and just for fun… :D
Graphics: The models look nice, although the UI could do with some more polishing; even a different font would go a long way.
Sound: The bfxr sound effects are a bit jarring, but the music is nice. Also great that you managed to put adaptive music into it!
Gameplay: Overall well executed, with no bugs to speak of. But there is a fundamental problem: if you keep investing your gold into defenses right away, you never have much, and so you never get any serious opposition. From a gameplay perspective, it might be better to tie the "greed" meter to _income level_ instead (gold per second). There should be increasing costs or diminishing returns on tower range; right now you can just blast all robots before they come within shooting range.