
Shifting Dreamscape
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
Shifting Dreamscape is a game about sleep. It's a wonderful thing that lets us experience our wildest dreams, but let it get out of hand and those same dreams may shift into horrible nightmares...
This game was created in 72 hours by Cruise Elroy (@cruise-elroy) and Mors (@mors) for the 40th Ludum Dare Jam with the theme "The more you have, the worse it is." Special thanks to Cosmic Gem (@cosmicgem) for the music.
Controls
Arrow keys - Move, sleep
Z - Jump
Screenshots
Changelog
v1.1.1:
-WebGL it's now required to play the game because otherwise, the game is pretty broken.
-Fixed a death loop.
-Changed a miscolored block.
-Prevented getting stuck in one area.
v1.1:
-Fixed a small level design oversight in the 8th screen.
-Removed some tiles we forgot to remove in the 11th and 14th screens (they already didn't have any collisions).
-Prevented going to left on the first screen.
-Fixed getting stuck in a loop after dying on a moving platform.
-Reduced the time it takes to die in Eternal Slumber, it was way too easy to abuse.
-Fixed the music getting paused after switching phases.
-Fixed a typo in the code that caused cool birbs to turn into monsters in the "Unpleasant Dream" phase instead of the "Disturbing Dream" phase. Whoops!
v1.0:
-Initial release.
This game was created in 72 hours by Cruise Elroy (@cruise-elroy) and Mors (@mors) for the 40th Ludum Dare Jam with the theme "The more you have, the worse it is." Special thanks to Cosmic Gem (@cosmicgem) for the music.
Controls
Arrow keys - Move, sleep
Z - Jump
Screenshots
Changelog
v1.1.1:
-WebGL it's now required to play the game because otherwise, the game is pretty broken.
-Fixed a death loop.
-Changed a miscolored block.
-Prevented getting stuck in one area.
v1.1:
-Fixed a small level design oversight in the 8th screen.
-Removed some tiles we forgot to remove in the 11th and 14th screens (they already didn't have any collisions).
-Prevented going to left on the first screen.
-Fixed getting stuck in a loop after dying on a moving platform.
-Reduced the time it takes to die in Eternal Slumber, it was way too easy to abuse.
-Fixed the music getting paused after switching phases.
-Fixed a typo in the code that caused cool birbs to turn into monsters in the "Unpleasant Dream" phase instead of the "Disturbing Dream" phase. Whoops!
v1.0:
-Initial release.