
SHROOOMS
This game is from ldjam.com, which is currently unavailable.
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You are a wandering individual when all of a sudden you stumble and fall into a cavern. To your surprise, you are alive. But something’s off - wait - are those mushrooms moving?
This is my first official submission to Ludum Dare, I've done game jams and development before but I've never actually participated until now! Also I completely overslept the last day so there are a few things that I really wanted to focus more on but couldn't, like optimization and more art. :((((
*Pardon the gif quality, hue shifts don't compress well*
* Inverted keyboard aim controls, now they're normal! Gamepad controls are unchanged
* Reduced the duration of intoxication, reduced amount of mushrooms to get level 4 and 5 intoxication
* Now level 4 takes 15 consecutive mushrooms (down from 20), and level 5 takes 20 (down from 40)
* Changed eat mushrooms from E to Space
* Changed score from # of kills to # of mushrooms eaten
* Players were finding the end game boring since you could simply kite enemies and rack up kills. With this change in place it forces players to dive into the hoard of mushrooms, making it much more difficult to manage large numbers.
* Added web support (mostly)
* One issue with web is the low pass filter doesn't work. If you want the full experience then download the Windows version :)
* Fixed graphics issue with clamping textures, now they repeat properly
* Added animation to score when you pick up mushrooms
* Fixed graphics issues with clamping on the edges of the screen and sprites
* Fixed buzzing audio issues with many enemies and the low pass filter
* Increased the mushroom blast radius and spawn area, and reduced the max count of mushrooms
* Moved the spawn point to the actual center (OCD senses were tingling)
* Changed restart screen to only listen to Enter/Start so it doesn't instantly return to the menu
* __Arrow keys__ - Pull back and shoot a pellet
* __E__ - Eat Mushrooms (v1.0)
* __Space__ - Eat Mushrooms (v1.2)
* __Enter__ - Restart game
* __Right joystick__ - Pull back and shoot a pellet
* __A__ - Eat Mushrooms
* __Start__ - Restart game
* __Munro__ - Ten by Twenty
* __Press Start__ - codeman38
* __Music__ - Generated from WolframTones
* __SFX__ - Created using BFXR
This is my first official submission to Ludum Dare, I've done game jams and development before but I've never actually participated until now! Also I completely overslept the last day so there are a few things that I really wanted to focus more on but couldn't, like optimization and more art. :((((
*Pardon the gif quality, hue shifts don't compress well*
Update V1.2.1
I'm caving and doing one last small update that tweaks the controls and balance slightly, then I'm done I SWEAR* Inverted keyboard aim controls, now they're normal! Gamepad controls are unchanged
* Reduced the duration of intoxication, reduced amount of mushrooms to get level 4 and 5 intoxication
* Now level 4 takes 15 consecutive mushrooms (down from 20), and level 5 takes 20 (down from 40)
Update V1.2
I think this is the last version I'll make for the game jam, since I'm pretty happy with where it is and I don't want to change it too much from the original submission (Edit: jk I’m gonna invert the kb shoot controls when I get home but then I should be done):* Changed eat mushrooms from E to Space
* Changed score from # of kills to # of mushrooms eaten
* Players were finding the end game boring since you could simply kite enemies and rack up kills. With this change in place it forces players to dive into the hoard of mushrooms, making it much more difficult to manage large numbers.
* Added web support (mostly)
* One issue with web is the low pass filter doesn't work. If you want the full experience then download the Windows version :)
* Fixed graphics issue with clamping textures, now they repeat properly
* Added animation to score when you pick up mushrooms
Update V1.1
I got home a bit late to be in time for the jam to end, but I fixed some bugs and some pain points from the comments. Here's the changelog for the recent change:* Fixed graphics issues with clamping on the edges of the screen and sprites
* Fixed buzzing audio issues with many enemies and the low pass filter
* Increased the mushroom blast radius and spawn area, and reduced the max count of mushrooms
* Moved the spawn point to the actual center (OCD senses were tingling)
* Changed restart screen to only listen to Enter/Start so it doesn't instantly return to the menu
Controls
Keyboard
* __WASD__ - Move around* __Arrow keys__ - Pull back and shoot a pellet
* __E__ - Eat Mushrooms (v1.0)
* __Space__ - Eat Mushrooms (v1.2)
* __Enter__ - Restart game
Controller (Highly Recommended!)
* __Left joystick__ - Move around* __Right joystick__ - Pull back and shoot a pellet
* __A__ - Eat Mushrooms
* __Start__ - Restart game
Credit
Fonts
* __Munro__ - Ten by Twenty
* __Press Start__ - codeman38
Sounds
* __Music__ - Generated from WolframTones
* __SFX__ - Created using BFXR