Sleepy Fighter Pilot

Overall★★★★★★★★★★3.02
Fun★★★★★★★★★★2.84
Innovation★★★★★★★★★★3.23
Theme★★★★★★★★★★3.41
Graphics★★★★★★★★★★3.02
Audio★★★★★★★★★★2.67
Humor★★★★★★★★★★3.03
Mood★★★★★★★★★★2.84
All the coffee you need and all the bogies you want!
Just try and stay awake.

As your sight fades from exhaustion, drink some coffee to stay in the fight.
But watch out! Caffeine has some serious effects. The more you have, the worse it gets.

Battle the controls as you get more and more wired and see how long you can go and how many bad guys you can take down.

Screenshot_2017-12-04_19-13-44.png
#### Known Bugs
1. __'E' Spamming:__ Press and hold 'E' and you can clip through the mountains, taking no damage.
2. __Enemeis Sneaking Up From The Sides:__ If the enemies spawn off screen, they will line up with the player's depth than slowly drift over towards the player's X position, seeming to pop up out of nowhere.

screenshot
Tags: #2d, #flight
Genres: shooter
Tools: Unity

Comments24

kbjwes77
kbjwes775 Dec 2017, 03:02
Didn't really understand what the winning conditions were. I tried shooting planes and it didn't seem to do anything. Cool idea, just wish it had better execution.
TwoTwentyFourauthor5 Dec 2017, 03:20
Thanks for the feed back. I thought it might play as an endless runner. Kind of see how long you can go with out dieing kind of thing. It is rough, I know. I'm still surprised I actually made it in on time. Thanks again.
dafunk
dafunk5 Dec 2017, 03:55
I like how you used the theme lol, definitely fits! Fun game!
Nick Kane
Nick Kane5 Dec 2017, 04:34
Neat game! Interesting concept for an endless running - it seemed like I was able to spam e and not have any collision with the objects? Great job!
TwoTwentyFourauthor5 Dec 2017, 04:48
Putting a cool down on the E button was the last thing I wanted to do but ran out of time. I just figured oh well. I did not, however, it would cause you to clip through other objects though.
Thanks for the heads up.
Jay26455 Dec 2017, 08:16
One thing I didn't like was sometimes it felt like planes came out of nowhere from the left of the screen, even when I didn't drink much coffee. It felt like they would hit me (or otherwise bug out) faster than I could even react.
TwoTwentyFourauthor5 Dec 2017, 16:25
Yeah I had the enemies track the x value of the player and didn't compensate for how fast the player could turn left and right. As a result the enemies would sometimes catch up to your z value and then slowly start to drift towards your x. Since they were already parallel along the z axis they seem to pop up out of nowhere, from the left or right. I might go back and put a fix in for that.

Thanks for the feed back!
hatchet
hatchet6 Dec 2017, 22:19
Nice mechanics and idea! There is potential here. If you could see the planes and hills coming from a little bit farther away, that would be great, since you would have more time to maneuver and shoot.
TwoTwentyFourauthor7 Dec 2017, 00:27
Thanks for the feedback. I have been thinking about going back in and tweaking some things and of course fixing some of the more atrocious bugs.
Chem0pren7 Dec 2017, 11:00
Concept is good. Sometimes I can't see incomming planes and they just stick on my front :)
TwoTwentyFourauthor7 Dec 2017, 17:52
Thanks for the feed back @chemOpren. I'm working on fixing that as well as maybe spoofing up the game play a little.
DiFFtY9 Dec 2017, 02:30
An unexpected way and amusing to interpret the theme! The gameplay simply works, but could be extended. At least by giving some visual feedback when you're firing and shooting down other planes (explosiooons!) Maybe the shaking could be worse, but calm down if you stop drinking for some time.

Graphics are good and coherent, because MSPAINT. I don't need much more! I like the fact that some objects (hills) pops up some times. It makes the generated world far more believable, even if its highly stylized. Maybe you could had more landscape things?

I liked it overall, great work ;)
TwoTwentyFourauthor9 Dec 2017, 02:38
Thank you so much @diffy for the thoughtful feed back. I'm currently working on a post LD40 version that should address your suggestions. I had a great time playing around with the games perspective and I know it would only help by having some more visuals to complete the effect.

Thanks again.
Evil_As_Shit12 Dec 2017, 04:14
Try again next time! I ended up spamming the spacebar to get past the one minute mark. Would love to be able to point! Audio went well with the graphics, reminded me of Top Gun for the NES.
IllaBom
IllaBom12 Dec 2017, 04:15
The graphics are very simple but for some reason I kinda enjoyed them. I like the concept and it was very fun to play for a few minutes. I would like to see some more content or objectives but overall it was very good! I had a very bugs were the enemy planes were just spazzing on my cockpit but other than that I really liked it!
sbarrio
sbarrio12 Dec 2017, 07:36
Pretty interesting idea!
mainghia95
mainghia9512 Dec 2017, 08:58
I really like the way you turn a 2D game into a "not so fake" 3D game lol by manipulating the Z axis. However I fail to realize the theme in this game, what more and what worse? I think you should improve the feedback of the game (when you hit a plane, when it hit you, when you drink coffee, etc...) And you should give it an end since I don't know when the game will end. Anw nice try.
Check out our game in my profile.
Felegz
Felegz12 Dec 2017, 09:31
I really liked graphics and style! Your best ms paint artist did a great job, I think I'd play other games in this style. Concept is fun, and main downer for me was the shooting part — I was never sure if I hit enemy or not when I shot. Thank you for making your game!
dawik900012 Dec 2017, 13:22
The theme is not really important here, you can just spam the e and never lose. If you dont shoot the enemy planes you dont lose eithrt, the planes just stack up on your view.

Some feedback when shooting would be nice, like, you know, bullets. Otherwise kinda fun game, but it need some polishing.
TwoTwentyFourauthor12 Dec 2017, 19:59
@illabom
@sbarrio
@mainghia95
@felegz
@dawik9000

Thank you all for the feed back. I did have a much more flushed out idea in mind when I set out to nail down this premise. Obviously I feel quite short. As for the theme, the idea was the more coffee you drank the hard it would be to shoot down the enemies. That was a bit of a fail as well. Since the gun uses a hit scan and the reticle is mounted to the players view, no matter how shaky the screen gets it's always a breeze shooting the enemies down.

These faults aside I had a blast working on it and I can't wait for the next LD.

I have been playing around with the idea of going back after LD40 ends and fixing the bugs and finalizing and polishing 'Sleepy Fighter Pilot' but I don't know.

Thanks again to everyone for the feed back.
nokusu13 Dec 2017, 14:56
The concept is nice, with good humour to boot ^^, there are some issues however.

There's a lack of feedback info when you shoot, it would be nice to have some effects maybe at least on the enemy planes to indicate they are hit, the speed may be a bit too high as avoiding mountains can be tricky when you have just a split second to do so.

Issues aside, i felt the core concept was indeed solid and with tweaks and polish could make some pretty fun game, and quite frankly the graphics are nice and cohesive for MS Paint ;)

so congrats mr best ms pain artist :p
TwoTwentyFourauthor14 Dec 2017, 01:27
That you so much for the feed back @nokusu. Ad hoc art assets aside, I did have fun playing with the concept. I do need to go back in and smooth out the very rough edges. As well, there are somethings just flat out missing from the game. I am curious about the perspective though and would like to make something using this fake 3D motion that's a little bit more worth the players time.

Thank you all for the feed back. If I do get around to messing with this again I will take everyone's suggestions on board.
blubberquark
blubberquark19 Dec 2017, 09:57
The simple graphics work surprisingly well, and the coffee mechanic is neat, but the flying and shooting, the meat of the game, are not all that great.
TwoTwentyFourauthor21 Dec 2017, 04:53
That's a very fare assessment. It was one of the more significant short comings of this LD for me, not finishing the core concept of the game. I will be going back in and finishing up the project once LD40 wraps up.

Thanks for the feed back.
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