Soul thief fish

Soul thief fish

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 4.00
fun: 3.00
innovation: 3.50
theme: 2.50
graphics: 4.00
audio: 2.00
humor: 2.00
mood: 2.00
Soul thief fish, stealth dashing gameish.

FIXED VERIO available HERE: http://bit.ly/2B951lr

You are a thief trapped inside a ghost mansion But before you can leave that scary place, you need to steal something. Ghost souls... you... need... Ghost souls!

Transform into a flying fish, slow time with your thief senses and fly thru the many traps and rooms of this mysterious mansion!
And of course... whatever happens, don't let those flying bedsheets notice you.

WHAT ARE THE CONTROLS:
(These are explained in the game, but it's a bit easier to read them here)

* (Holding SPACE down) You can move with WASD - keys normally.

* (Without SPACE) You can turn into a flying fish and dash around the room.

* Pressing Q turns the thief senses on, that means everything slows down and you can change your directions if you were dashing.

* If you have CHILI, you can throw it by first pressing E and then direction to throw with WASD

* Restart a level with H

* Restart the game with ESC

(Controls may be a bit hard to understand, sorry for that :D)


Soul thief fish contains 21 different levels and 3 unique boss fights.

Unfortunately, there are a couple of missing features (for an example: level selecting algorithm that WORKS) that could not make it thru, but overall the game itself SHOULD work without any problems.
Sometimes character speeds are increased and decreased without reason, but let's just call that the "ghost walking effect".
Audio is a bit too quiet and there are couple of bugs in the first 2 bossfights, but if everything works well, you should see them as Features rather than "features" :D

So about the theme. The more souls you have collected before entering a bossfight, the harder it will be to defeat that bad guy. You have to collect your souls back, that means more souls = longer fight.

This was my first ludumdare-project, and the third game jam I have participated in. It was fun to make games with you guys, we'll see in the next ldgamejam <3

Tools used:

* Gamemaker studio 2

* Fl studio 12

* Bfxr

* Audacity

* Coffee
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