In Space Defender you control a plasma ball to defend a Planet. The planet absorbs the energy balls and grows up until it explodes. We published for android and webplayer.
Fun little game, simple and classic gameplay. My only criticism is that on the WebGL version you can see beyond the boundaries and some feedback about the damage to the planet would be nice. I can imagine this being even better in the Android version, thanks for providing both!
Thanks for feedback, the planet will switch the color from green to red before it explode. But our plan was to integrate a health bar. So much to do ;)
Simple little game, I really liked the graphics. The gameplay was a bit too simple for my taste, it would benefit greatly from a few powerups and enemy types, but liked it overall.
Nice game, the game viewport was too long for my laptop screen so I had to only focus on the center. The art and music are good. In the middle of the game, I was doubting if the objects were causing damage to me but since the only I could do was to shoot them, I kept shooting :D
Simple, fun game. Looked good and played well. I felt most the action took place on the edges of the screen, it was more a game of moving to the arrows than shooting the things. I think the camera could be pulled out (or something). Fun to play, thanks!
That's neat! Very smooth gameplay, easy to understand what your objective is, nice art. Couple things to mention: The sound was conflicting. The bacground music seemed to be washed up by the shooting sound (shooting sound could have been a little less loud). I would like some sort of powerups added, new skins for charaters or planets. So much to expand on! I hope you guys release the full project and one day we'll see it at the top of google Play! Amazing job, keep it up!
Very enjoyable, fast paced gameplay. I ended up around 90, but I had to open the door for my girlfriend and took a few hits since I didn't notice the big pause button. :p
I appreciated the sound effects and music, especially with how few games had time to implement them. The theme fit the jam perfectly and the visual style was very well executed. I would have like to see some type of powerups or special abilities, maybe a short shield that pops up around the planet or something that clears the stage of meteors. Keep up the great work!
Loved the simplicity and addictiveness of the gameplay! I agree with others that some extra powerups and such would have been nice, but as it is, you published an excellent and cohesive product in terms of function, graphics, and sound. Great work!
Very addictive little game. The auto-shooting was a nice touch, we do that in most of these games anyway. :smile: Would have like a speed indicator on the arrows somehow, and perhaps some more slow moving ones, so you have a more prioritization. The whole is nicely rounded (harr) and plays smoothly. Well done!
Very nice! I particularly loved the graphics with the stars and meteor explosions. And I love how the meteors travel in non-linear paths--it makes it more challenging to hit them. And I love the music--it really adds to the game!
I found the game surprisingly fun given how simple it was. The soundtrack works wonders here to build up the ambiance and mood. The simplicity of the graphics is nice but it would work better with some post processing, bloom in particular with a vignette, it would add a bit more to the mood of the game. Also it would be nice to know how much health is left, preferably without a UI so you can further immerse the player, maybe by changing the player core color. :relaxed:
I think that would be the best additions you could make to the game. But besides that, it was wonderful. Made it to 120 something! Cheers!
My only criticism is that on the WebGL version you can see beyond the boundaries and some feedback about the damage to the planet would be nice. I can imagine this being even better in the Android version, thanks for providing both!