Space War Never Ends

Space War Never Ends

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.31
fun: 3.53
innovation: 3.04
theme: 2.78
graphics: 2.82
humor: 2.87
mood: 3.08

Welcome to Space War !



This game has been created as part of 72 hours Game Jam.

I worked on it single handedly with help of music and sound resources from people at www.opengameart.org.

Playing the game on your own computer by downloading the game is highly recommended - the web version has problems displaying the edges of the game (it works fine locally without uploading it to itch.io - if you have got tips, please let me know!)

#### EDIT_3: Fixed! I just had to allow itch.io to provide its own fullscreen button and everything now works just great! Enjoy the browser experience! :)

Even though it starts out easy

You might have tou se strategy to take advantage of some of the enemy patterns

If you die a lot.. you are not alone ;)

Thank you and Have fun! :)


#### EDIT_1: Increased base attributes of the player. (It was too hard up to the point where progress was impossible - went with the theme of GameJam too hard :D )

#### EDIT_2: After reading rules, I have added a changelog to make sure. :) See Below . . .

Changelog:

- Fixed an issue where hitting Attack Speed Upgrade would cause enemies to become stronger (Going past -100% caused this issue)
- Fixed an issue where having too low attack speed and holding down Space bar would prevent attacks from happening
- Unlockables have been slightly tweaked
- Projectile Split unlockable ability proc chance has been fixed
- Fixed a visual issue happening when splitting projectiles
- Fixed an issue where bouncing ability would cause unwanted/invalid projectile behaviour
- Removed Default Unity FullScreen option (itch.io has its own that works better for their website)
- Attack Speed hard capped at 5-6 attacks per second (from overwhelming 20-25 attacks per second)
- Too large hitboxes issue fixed
- Fixed invalid time dependency of movement of character (it depended on frame instead of delta, sorry)

FAQ:


Q: What is the point of the game?

#### A: The idea is simple. You are a half-naked pixelated female character out in the space, fighting space ships by reflecting the projectiles they fire at you.

Q: How does she breathe?

#### A: It is a female that managed to evolved up to the point where she has no mouth and therefore she does not breathe either way.

Q: And how does she not freeze to death?

#### A: Evolution, just like above.

Q: How does the game fill the theme “The more you have, the worse it is.”?

#### A: The more you play the game, the more content you unlock. The more content you unlock, the more upgrades you can purchase. The more you purchase, the longer you can survive in a single run. The longer you survive, the more enemies you meet. The more enemies you meet, the more projectiles fly around. And of course, the projectiles you deflect can also kill you ;). So the more you have, the harder/worse it gets.

Q: What progress does the game offer?

#### A: You start off with 4 basic upgrade choices. As you keep playing, you will eventually unlock 3 special abilities. These abilities will unlock 3 more unique upgrade choices. While you keep unlocking upgrades for yourself, the enemy also gets some upgrades. There are 4 types of enemies (with same sprite).

Q: What have you learnt during this Ludum Dare?

#### A: I have learnt how to work with multiple scenes, how to pass info from one scene to another and how to work with effects and other nice features of Unity Engine. I have also learnt that it is possible to expand the simplest idea and make it into something relatively nice and playable.!
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