Nice game and orginial idea ! But i think the game doesn't fit at all the theme, it's even the contrary ! The few planets there is, the more you miss your shot, and you'll lose x) Very hard to destroy a planet when it is very small ! The music is a bit annoying and strange i think ^^ Overall grate game, and good graphics :)
Surprisingly tricky to play. As a side note, I like those dynamically forming constellations (I assume that's what they are) in the start menu. Would've been fun to see those in the game as well in some way.
Like the idea, but it's super hard to hit small planets. There should be some dificutly curve. From bigger planets to smaller, not just random. But it could be nice game for mobile phones.
I love the idea! It's just the kind of game I'd never come up with!
I didn't play long enough to be sure, but I don't think the sun speed the sun rotates increases considerably. I think it would be pretty cool if your rotation speed increased by level.
Oh, and the heat level on the right is a little difficult to notice. I didn't notice it until it suddenly dropped back down on a level change. It has such a similar color scheme to everything else, it just blends in.
@talisra22 We’re sorry to hear that. What platform are you on? What JRE version are you using? Please provide the requested information as we can't reproduce the issue on our systems.
Runs well on Linux! Although if there is a fullscreen mode it is well hidden.
A vengeful star, now that is a novel idea. You could have personified the sun and given it something to say, setting up the scene for the onslaught. The spinning mechanic itself is slightly problematic. No matter the level trying to hit the last planet is a pain. Doesn't really fit the theme there.
I can't think of a way to alleviate the annoyance due to the sheer simplicity of the idea. If I were to make something similar I would probably go for a sort of billiards concept: shoot a solar flare pushing a planet, try to cause chain reactions, force planets off the solar system. This has nothing to do with your entry though, moving on.
The graphics are average at best. Most of the planets look fine enough and the main menu constellation generation is swell indeed, but the title banner looks mushy and the star background is plain boring. Audio is worse, not a fan of the tune or the sound effects. They take mood down with them too.
You had the right jam mentality; Make something simple, bug free and fast to play. A success there, yet the design and the audiovisuals aren't up to par.
music is stuck in my head :D fun game. teeny planets are hard! i quite liked the increasing spin depending on how close you are to a supernova. couldnt see any bugs either, nice one.
That music is now stuck in my head... it was a bit difficult to hit the planets but after awhile I got the hang of it. Not sure how it fits the theme but the rules says a game doesn't have to match the theme.
Interesting concept! I found earth to be particularly difficult to hit, thanks to it being so small! I'd say the tie in with the theme needs a little work, It felt more fun when there were lots of planets compared to when there were just a few, but I see what you were going for. Nice job on the jam!
I love the little constellation motion with the mouse on the menu screen. The game is not easy. Two things that might make it a little more approachable: longer flares on the sun in order to make aiming a bit easier, and bigger planets.
I appreciate that the game wasn't made in Unity, lol.
The game is simple but entertaining. I thought "well, this game is easy" but on level 12 i missed a few shots and it started rotating so fast i couldn't hit anything else lol. Maybe the spinning is too fast past a certain point, which makes the aiming basically impossible. I got 118 points :).
Loved the constellation effect in the main menu, by the way! A very cool touch.
Interesting approach to the theme. I just found it a bit hard to hit the small planets, never made it past the first level. Like other have suggested, there should be a difficulty curve, start easy and keep increasing de difficulty. But you can do that when you polish the game in the future. Mobile seems a great idea! Keep up the good work! :)
@vasco-rodrigues We'll definitely realize a difficulty curve in the post-ld version. @jaimuepe The constellation effect is probably the best part of our game. :grin: Thanks everybody for playing and rating our little game, we really appreciate it. :hugging:
The game concept though simple, is pretty solid. The art is nice, too. I love the title screen and the mouse-hover constellation effect.
I would have liked to see some guidelines (e.g. lasers) indicating where I'm aiming. I cannot count the number of times I was frustrated with the first level because I had difficulty figuring out how to aim at a distant planet. Personally, I also thought it was unfair that the sun moved faster over time. I'd rather that the difficulty be tied to the levels; so for example, the sun spins faster each progressive level instead of the current implementation.
Comments33
Very hard to destroy a planet when it is very small !
The music is a bit annoying and strange i think ^^
Overall grate game, and good graphics :)
I didn't play long enough to be sure, but I don't think the sun speed the sun rotates increases considerably. I think it would be pretty cool if your rotation speed increased by level.
Oh, and the heat level on the right is a little difficult to notice. I didn't notice it until it suddenly dropped back down on a level change. It has such a similar color scheme to everything else, it just blends in.
Nice game idea, although what I liked most was the start menu with the linking stars. awesome!
A vengeful star, now that is a novel idea. You could have personified the sun and given it something to say, setting up the scene for the onslaught. The spinning mechanic itself is slightly problematic. No matter the level trying to hit the last planet is a pain. Doesn't really fit the theme there.
I can't think of a way to alleviate the annoyance due to the sheer simplicity of the idea. If I were to make something similar I would probably go for a sort of billiards concept: shoot a solar flare pushing a planet, try to cause chain reactions, force planets off the solar system. This has nothing to do with your entry though, moving on.
The graphics are average at best. Most of the planets look fine enough and the main menu constellation generation is swell indeed, but the title banner looks mushy and the star background is plain boring. Audio is worse, not a fan of the tune or the sound effects. They take mood down with them too.
You had the right jam mentality; Make something simple, bug free and fast to play. A success there, yet the design and the audiovisuals aren't up to par.
Overall: *Average (3.0)*
Fun: *Bad (2.0)*
Innovation: *Good (4.0)*
Theme: *Bad (2.0)*
Graphics: *Average (3.0)*
Audio: *Bad (2.0)*
Humor: *Average (3.0)*
Mood: *Bad (2.0)*
+1 extra score for also using LibGDX :)
I appreciate that the game wasn't made in Unity, lol.
Loved the constellation effect in the main menu, by the way! A very cool touch.
Keep up the good work! :)
@jaimuepe The constellation effect is probably the best part of our game. :grin:
Thanks everybody for playing and rating our little game, we really appreciate it. :hugging:
Unfortunately the game suddenly stopped when I was around 120 points ;_;
Loved the constellation menu o/
I would have liked to see some guidelines (e.g. lasers) indicating where I'm aiming. I cannot count the number of times I was frustrated with the first level because I had difficulty figuring out how to aim at a distant planet. Personally, I also thought it was unfair that the sun moved faster over time. I'd rather that the difficulty be tied to the levels; so for example, the sun spins faster each progressive level instead of the current implementation.