Spacelitch Pixelart Timelapse

I finally got around to slapping my pixelart timelapse video of Spacelitch together. Pixelart done in Photoshop CS6, level design in Tiled, screenshots taken with ChronoLapse.

The Video

And here's an easily copy&pastable link: http://bit.ly/2BaVt8f

Mini-Graphics Post Mortem

All in all I am quite pleased with how the graphics of the game ended up. Given that there was a lot less animating to do than I did for Artax in LD39 (see its timelapse video), I could shift focus to include writing the dialogue, and designing the level, which @meatmachine had done for Artax.

Successes (Or things I am happy with.)
- Pretty cool ship designs (always start from silhouettes!)
- Parallax scrolling in space
- Four different character portraits
- Slick explosion animation

Failures (Or things I wish I'd had more time for.)
- Kind of boring background tiles, lots of flat green/grey surface area
- No real dynamic background effects
- Spent a relatively large chunk of time animating a double helix laser blast which didn't end up look great in game
- No time to draw a cool splash screen (I imagined a Star Wars-like poster featuring the four characters with some space ships in the background - entirely unfeasible in the time we had 😄)

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Source: ldjam.com archive

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