
Squared
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Your goal is to walk through levels without touching anything.
You can get a better score by gathering bonus squares.
Beware - if they touch anything you will lose them! Also, there is a nightmare mode, which will kill you if any square touches anything.
Tools used:
- compiler: vbcc
- engine: ACE
- gfx: GIMP
This is an Amiga game, so you will need this ancient piece of hardware or emulator such as WinUAE. This game was created using Amiga C Engine - it's mostly a test if it's ready for quick Amiga game development. And as I expected it still isn't but I've gathered some issues and I'll hopefully resolve them to LD41. ;)
There is no audio since I haven't done audio routines in my engine yet. I'm no graphician so I've even didn't tried. Done in about 21 hrs. Didn't have time for optimizations so be sure to set CPU to "Fastest possible" or use at least 020. First Ludum Dare prod, yay!
You can get a better score by gathering bonus squares.
Beware - if they touch anything you will lose them! Also, there is a nightmare mode, which will kill you if any square touches anything.
Tools used:
- compiler: vbcc
- engine: ACE
- gfx: GIMP
This is an Amiga game, so you will need this ancient piece of hardware or emulator such as WinUAE. This game was created using Amiga C Engine - it's mostly a test if it's ready for quick Amiga game development. And as I expected it still isn't but I've gathered some issues and I'll hopefully resolve them to LD41. ;)
There is no audio since I haven't done audio routines in my engine yet. I'm no graphician so I've even didn't tried. Done in about 21 hrs. Didn't have time for optimizations so be sure to set CPU to "Fastest possible" or use at least 020. First Ludum Dare prod, yay!