SquidBoy & StarFace

SquidBoy & StarFace

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overall: 3.28
fun: 3.32
innovation: 2.83
theme: 3.10
graphics: 4.14
humor: 3.07
mood: 3.17
Squidboy & Starface on their afternoon stroll!
But lo and behold the deepsea bully, the fearsome 'Bloody Beakhorn' is up to his usual shenanigans again!
Will Squidboy and Starface put a stop to the tyranny of old Beakhorn?
Will this encounter ruin their afternoon picnic?

Find out for yourself!

Features
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* One epic boss battle with multiple stages
* A bullethell
* Three difficulties of which the hardest one might actually be totally impossible!
* You thought a bullethell with ONE ship was difficult? How about TWO?! More firepower, but with a shared lifepool you are sure to destroyed!

Screenshots
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Controls
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SquidBoy

- *KEYBOARD*: WASD or QZSD
- *GAMEPAD*: Left Analog Stick

StarFace

- *KEYBOARD*: Arrowkeys
- *GAMEPAD*: Right Analog Stick

Shooting is done automatically!

Credits
=========

- Piet Bronders (All-in Development Studios) - Art

- Alexander De Cock - Programming

- Laurent Van Acker (All-in Development Studios) - Programming

- Font that was used is *Timotheos* and can be found here: Link

Made with Godot Engine v2.1.4 & Krita

Changelog
=========
7 December 2017
------
- Added missing assets of the boss (Horn & Tubing) that were forgotten.
- Removed a bug where you could move below the bosses' eye and not get hit.
- Tweaked boss health & animations.
- Delayed the bosses intro so beginning players have some time to adapt before they get blasted.
- Put SquidBoy in front of StarFace as the Z-values were messed up.
Found a bug?
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