You play as a schizophrenic guy who wakes up in a new place every night, you have no idea how you got in, but all you know is you need to get out without getting caught! But you have another personality, which steals everything he can grab! and everything weighs atleast a bit which will slow you down.
GOAL: Get out of the building without being spotted. The exit is an open WINDOW.
Controls: WASD - Movement
OBS! There is a bug with exiting levels, please just refresh the page, since i am unable to reproduce the bug myself!
I love the idea for the theme here. I did encounter a bug however, when I escaped the second room it didn't move me to level three, I was able to just walk around outside.
Great game, although I feel like it gets a bit too slow - even at half way - maybe the difficulty should increase the guards's perception and AI rather than the player speed.
Interesting game, though I am not sure about calling it a story of a schizophrenic... I included it in my Ludum Dare 40 compilation video series, if you’d like to take a look. :) https://www.youtube.com/watch?v=yel2Ap19z6s
The fact that the player starts pretty slow is a little frustrating, but the smallish levels make it okay. Unfortunately, what really makes the player's speed annoying is the glitch where you don't advance to the next level and have to refresh the page. Having to do the levels over again at the slow pace the player moves at is really unfortunate. Aside from that, though, this is a solid game and I liked playing it. Nice job!
I enjoy stealth game, you know that sense of having an advantage over the enemy and sort of play a game of hide-and-seek with them, however, like other have mentioned, the constant flash of lighting that blinds the screens actually distract from the stealth game play, the player's base movement feels like I am crouch-walking making a "run past the enemy" hard to do. Still, with a little more tweaking here and there this game, along with the background story, can be a solid game.
A pretty standard idea, but the execution was pretty good~ Your initial movement speed and the penalty incurred for picking up goodies is certainly a very effective deterrent for picking them up! Faced a bug on the second level where going through the exit didn't do anything... and the guards couldn't seem to see me, either. Either way, good job!
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I seemed to have encountered a bug though? I escaped through the window on the second day but the level never ended.
Fantastic game overall!
Well done with the thunder and rain, moody, type of environment! :)