Great game! It was simple and fun. The idea of limiting how quickly you gain points is a great way of implementing the theme. The music and visuals are also great. I would love to have this as a mobile game.
Good job. I like your game. You use the theme well, and it's fun to bounce the sumo guy around... nice, simple concept, and I don't say simple in a bad way. Simple in a good way.
A great example of how a simple mechanic polished well can be very fun! Bouncing about is amusing, and the animations and audio give it a nice humorous effect. Good work!
Great game! Only issue is that the game can be exploited if you bounce in the same spot for a long period of time. If you go down when you reach the peak, you can keep bouncing in the same spot without going down. Other than that, great game! The music and animations give it a great feel!
Great! Then one thing which i think would be great to improve is someway to be able to predict moves. It felt to me very randomly but fun. I think little bit more of "understandable predictability" would help to bring that competetive side up.
Well executed and also pretty funny. Love floor mechanics:smile: I've also found one bug that sometimes when you get bounced really high character doesn't fall down. Very great and polished game overall esspecially soundtrack (I love the main song) and animations. Keep it up:smile::thumbsup:
Controls can be a bit difficult, especially the left and right actions are sort-of confusing (because you also go down), but it's just a matter of getting used to them I guess... One way I was able to get a lot of burnt calories was by constantly bouncing left or right (very rapidly). The ball then bounces on the game borders (you may fix this by having the camera following the player and a sort of hill on which to stay).
Cool little idea. Unfortunately the controls are a bit strange and it's not difficult to jump out of the screen if you have enough momentum. It's fun for a while, though.
1200 and 1800.. I'm not really good at this game. But I can't resist trying again (: The game is really fun, i like the bouncy floor and sumoguy animation, i can stare at it for hours (literally, i like those kind of things) (:
wow, this is cool! I really loved the physics of the ground, was very fun to bounce against it over and over. One thought about the controls- For some reason when I'm in the air I expect the left and right arrows to take me left and right so that I can slam into the ground wherever I want. Fun game, great job!
2380 burnt, 1800 eaten, going to get RSI if I carry on, so I'll stop there. Fantastic game! Nailed the theme perfectly and all around the game is just so polished and fun, absolutely amazing job, well done! :grinning:
I somehow got out of boundaries (my char jumped really hard and I pressed left). But that aside, the game is really nice, really well polished, I LOVE the way the ground physics works! really nice job.
That was a really funny game! :) On the other hand I think that the controls would need a little more tweaking. I also encountered a bug where I jumpted out of the screen and never turned back.
A great example of a simple yet innovative mechanic explored really well. The aesthetic perfectly matches the feel of the game, too.
I had the same issue as many others with the character bouncing out of the screen. Also, there seem to be a few exploits such as bouncing into the walls rapidly to burn huge numbers but these could be ironed out with a little further development.
It's strange that the guy gains weight even if he burns more than he eats. The gameplay feels pleasant but maybe needs more "risk and reward". Like an additional item or a combo multiplier. The minimalism is also kind of nice though.
~2000 of each, naisu Sticks to the theme quite well I guess :laughing: Music is a little repetitive but it fits fairly well with the gameplay Art is quite nice too, very relaxing The ground effect is fantastic 10/10
Super cool game, I like the fact that you can get straight into the game and the gameplay was so obvious. Very nice polish and lovely graphics.
The ground movement based on the character size was really innovative and worked quite well. The thing that made it slightly obnoxious was that sometimes when pressing left the character would go right because he would immediately bounce on something and that made it somewhat hard to control. Perhaps using the mouse and LMB would work better for more precise control.
If these things were improved I wouldn't be shocked if this became the next flappy bird like game, simple to play yet very addicting :D
Very nice entry, the controls are very good. Solid game. My only suggestion is a a new game mode that you try to balance the weight burning and eating calories. Well Done.
Brilliant! This is a fantastic idea and really well executed. It fits the theme very nicely and it's so much fun to play! The graphics are also very nice, and I absolutely love the way the ground ripples. This is probably my favourite game I've played on here so far, so well done!
Great little game, I loved the ground effect and would enjoy seeing how you pulled that off. It was simple, fun, and fit the theme. I wish the left and right arrow didn't slam you into the ground as it made avoiding the apples much much harder but overall I really enjoyed it. Good job!
Really cool and funny! The game looks really good with simple graphics (which is nice). You can burn a lot of calories by pressing S many times when you are small, but calories eaten are harder to get
I also made some glitchy-looking jumps, but that was part of the fun! :) Nice ground mechanic, haven't seen anything like that before. Overall, the game seems well-rounded and simple, good job!
Unique and funny idea :) At first it feeled like i cant control the character much but after a bit of playing i have enjoyed it and subconsciously accepted some randomish moves once for a while (maybe it could be improved in this way). Overall fun and addictive. Good job! :)
This is really a good game. you understood what innovation is. nice concept and graphics is too good. its look so polished. thanks for making this . it will be a game which I play in my spare time. if your free kindly check our game too . I hope you will like it , Thanks in advance... https://ldjam.com/events/ludum-dare/40/greedy-eddy
Love the simple style! The bouncing feels so satisfying, good job juicing it up so it feels visceral to play :) Pretty cool concept too, great work overall!
I love this. The mechanic combination is reallly great. This feels like it hits the theme multiple ways.
- The more you eat, the worse it gets to your calorie burning goal, and impact on the ground. - The more you avoid the worse your potential body slammin' area is for calorie burning - The more you calorie burn, the more you need to eat!! (I don't know that thats'a mechanic, but it's a rule in life, so I'm adding it)
This is really polished, and complete.
- The Sfx are appropriate - The mechanic is well implemented and feels good - The gameloop is complete, and quick
Comments57
Nice concept,
Controls can be a bit difficult, especially the left and right actions are sort-of confusing (because you also go down), but it's just a matter of getting used to them I guess...
One way I was able to get a lot of burnt calories was by constantly bouncing left or right (very rapidly). The ball then bounces on the game borders (you may fix this by having the camera following the player and a sort of hill on which to stay).
The game is excellent, well polished, but I'm really bad
The game is really fun, i like the bouncy floor and sumoguy animation, i can stare at it for hours (literally, i like those kind of things) (:
Fun game, great job!
But that aside, the game is really nice, really well polished, I LOVE the way the ground physics works! really nice job.
I had the same issue as many others with the character bouncing out of the screen. Also, there seem to be a few exploits such as bouncing into the walls rapidly to burn huge numbers but these could be ironed out with a little further development.
Great work!
The gameplay feels pleasant but maybe needs more "risk and reward". Like an additional item or a combo multiplier.
The minimalism is also kind of nice though.
Sticks to the theme quite well I guess :laughing:
Music is a little repetitive but it fits fairly well with the gameplay
Art is quite nice too, very relaxing
The ground effect is fantastic 10/10
The ground movement based on the character size was really innovative and worked quite well. The thing that made it slightly obnoxious was that sometimes when pressing left the character would go right because he would immediately bounce on something and that made it somewhat hard to control. Perhaps using the mouse and LMB would work better for more precise control.
If these things were improved I wouldn't be shocked if this became the next flappy bird like game, simple to play yet very addicting :D
I would have enjoyed a short story introduction!
https://ldjam.com/events/ludum-dare/40/greedy-eddy
Very fun, though.
Wasn't sure how to start the game or whether it was locked up.
The character looked funny too. Nice and spherical.
Good work :)
I'm very fond of the music! It's catchy as hell.
The controls are a bit finnicky sometimes, but it's part of the charm.
A very original idea.
Pretty cool concept too, great work overall!
- The more you eat, the worse it gets to your calorie burning goal, and impact on the ground.
- The more you avoid the worse your potential body slammin' area is for calorie burning
- The more you calorie burn, the more you need to eat!! (I don't know that thats'a mechanic, but it's a rule in life, so I'm adding it)
This is really polished, and complete.
- The Sfx are appropriate
- The mechanic is well implemented and feels good
- The gameloop is complete, and quick
Nice job!