Super Awesome Mage Power Ultra Magic Madness

co-authored: @kurotoutou, @vdogg
Overall★★★★★★★★★★2.98
Fun★★★★★★★★★★3.05
Innovation★★★★★★★★★★2.62
Theme★★★★★★★★★★3.02
Humor★★★★★★★★★★2.71
Mood★★★★★★★★★★2.62

Because the more you have, the worse it is.


title.png

Synopsis :

Who never wanted to have more and more magic power ? But be carefull, using your magic powers will drive you crazy.
Super Awesome Mage Power Ultra Magic Madness is a 2D Topdown Roguelike game, you are a wizard and you have to go to the end of the levels without being insane.

screen3.png
Use your mouse to aim for the enemies and fire your magic spell with the left mouse button. The more you use your magic powers, the more difficult it will be to control their trajectory. So you have to regain your sanity by calming down and pressing the right mouse button.

screen4.png
Try to reach the boss room and kill him if you can !

If you are out of health, or if your insanity level reach 100%, then you are dead !
You can pick up new spells on the floor of the dungeon, but they will raise your insanity based on the damage they do.

Controls :


- Mouse Look : Aim
- Left Mouse Button : Fire Spell
- Right Mouse Button : Regain Sanity

- W or Up : Move Forward
- S or Down¨: Move Backward
- A or Left : Move Left
- D or Right : Move Right

Note :


This is our first LD for us. We hope you're gonna enjoy our game :)
Have fun !

screenshot
Genres: shooter
Tools: Unity

Comments19

CocaPasteque
CocaPastequeauthor4 Dec 2017, 08:18
@justking144 We'll do some polishing work this afternoon, some of the graphics/mechanics are still a bit buggy :)
WiseClock4 Dec 2017, 11:40
Great work! It'd be a little bit more helpful if I could see the health bar or sanity bar... (Since you could figure the sanity out from his eyes (?) hp bar is more likely needed)
Noa Calice
Noa Calice4 Dec 2017, 12:44
My favorite part of this game is the idea of a wizard turning mad using his magic powers ! Truly interesting and a theme that can be worked on further to make something very unique :) !
CocaPasteque
CocaPastequeauthor4 Dec 2017, 15:15
@WiseClock Thanks for the feedback, the health bar and sanity bar are on top of the screen, maybe it's the webgl format that is not right with the UI Scale, we have to do some polishing this evening before the end of the jam to fix this :)
CocaPasteque
CocaPastequeauthor4 Dec 2017, 15:16
@noa-calice Thanks for the feedback :) We had a lot of fun figuring out the idea for the game, too much ideas for 72H to be honest haha.
Bastienre4
Bastienre44 Dec 2017, 22:15
Nice little game ! I didnt really understood what causes the game overs. Sometime I die but my life is at more than 50% and my insanity (the green bar i guess) is under 50%. It makes the game difficult, which is sad because i would love to see more :)
CocaPasteque
CocaPastequeauthor4 Dec 2017, 22:22
@bastienre4 I'll investiguate on this, surely a bug in the update of the status bar :) You maybe took a hit and died without feedback on the bars :/
Thanks for your feedback, really appreciate it !
Bastienre4
Bastienre44 Dec 2017, 22:27
No problem ! I surely took a hit. Tell me when you will have done the update :)
CocaPasteque
CocaPastequeauthor4 Dec 2017, 22:53
@bastienre4, there you go ! Forced the update of the status bar, should be fine now :)
Thanks for pointing this out !
HDtv5 Dec 2017, 17:04
The wizard looks great. Love the facial expressions as he becomes more and more insane. It's much too difficult for me though. I'm not good at Isaac like games, but still I felt like it was 1-2 shots and I'm done... a bit brutal for the early levels. I think with some balancing and the ability to remap controls, I could come back and enjoy playing this.
Crucial5 Dec 2017, 17:06
Movement didn't feel very tight, and I kept getting stuck in walls and objects. Cool concept and pretty good execution.
CocaPasteque
CocaPastequeauthor5 Dec 2017, 17:47
@hdtv : Thanks for your feedback, we opt-out of the graphics and audio categories because we didn't do all of the assets, but the facial expressions were from us ! :) The game needs more balancing, and a tutorial or explanation about how to not be insane too quick ! Thanks !

@crucial : This was one of the last thing we wanted to fix before submitting the last entry for the jam, but... I forgot to do it. Shame on me.. Thanks for your feedback ! :)
notpresident35
notpresident356 Dec 2017, 03:41
Needs music, movement was a bit messed up, and the colliders were bad, but it's pretty good!
jlreymendez6 Dec 2017, 22:00
Interesting mechanic, though it's missing something. Maybe it's space, monsters were to big even for normal monsters so the levels maybe fill a bit odd. Specially the boss in the level is too huge.

I am not sure. But congrats anyhow it is not a small feat!
CocaPasteque
CocaPastequeauthor7 Dec 2017, 07:21
@notpresident35 thank you for the feedback, we'll work on a new version with better colliders and music :)

@jireymendez Thank you for the feedback as well, that was our first ludum and we are planning to maybe continue the development into something better, with music and our own graphics:)
drtizzle
drtizzle7 Dec 2017, 10:19
Nice concept! Love the balancing act between attacking and regaining your sanity. The graphics and SFX are really cool. Especially loved the look of the spells!

Sometimes I died for no good reason, so that was a bit weird. But overall, well done!

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