Having to manage and throw around treasure adds an interesting new dimension to traditional platforming, especially once I got used to the physics of it. It does strike me as a bit odd that each level has a locked door, but you never actually use it - though I'm thankful for not having to cart all the treasure back through the entire previous level. During the first level I took the wrong approach, grabbing every chest I could find, but by the second level I had learned my lesson and mapped the place out before claiming anything. After that, all that stood between me and victory was an easy boss fight. I wish I had just been able to throw treasure at the bats, though I did figure out how to bridge spike pits with it. Good work!
I liked the integration of the theme into the game. I felt however, that the platforming mechanics were a bit too harsh (quite difficult to make some jumps even with a single chest in my hands).
Cute little game! I like the risk/reward sort of thing going on, where you had to decide how many treasure chests to drop off.
A couple notes:
* I wish there was some kind of indicator of how much a treasure chest reduces your jump height. I would throw treasure chests to see if I could make it, but it's a very imprecise science, and the bounciness of the treasure chests was more frustrating than fun.
* I wish there was a way to "place" instead of "throw" treasure chests. That'll give you more precision, and then you could easily do things like bounce off of a treasure chest lid to give you more height for a jump (rather than just throwing it and hoping it lands near the end of the platform).
* It wasn't immediately obvious to me that my torch was dying, or what a dying torch did (does it keep bats away?). At first, I thought it was a bug in the game, especially when the torch fire particle effect kept playing.
* There's a door at the bottom of the first level that I couldn't figure out how to unlock. I figured I would buy a key from the shop, and then I would need to go back down to the bottom to unlock the door, which would take me to the next level. Instead, the shop just magically teleported me to the next level, which leaves me wondering what the door was for.
* There should be a sign above the door that leads to the shop indicating that the shop is there. I didn't even notice the shop the first time I walked through the door into the actual level, so it took me a little bit to realize I had to head back up to find the shop.
Comments16
fun game!
You interpreted the theme the same way I did in my game!
Controls are a bit confusing, and it'd help if they were on the page
Loved the art, but the light seemed way too bright
Could of had abit more interaction though.
Great work!
I prefer the puzzle part to the enemy avoiding part.
Well done :thumbsup:
A couple notes:
* I wish there was some kind of indicator of how much a treasure chest reduces your jump height. I would throw treasure chests to see if I could make it, but it's a very imprecise science, and the bounciness of the treasure chests was more frustrating than fun.
* I wish there was a way to "place" instead of "throw" treasure chests. That'll give you more precision, and then you could easily do things like bounce off of a treasure chest lid to give you more height for a jump (rather than just throwing it and hoping it lands near the end of the platform).
* It wasn't immediately obvious to me that my torch was dying, or what a dying torch did (does it keep bats away?). At first, I thought it was a bug in the game, especially when the torch fire particle effect kept playing.
* There's a door at the bottom of the first level that I couldn't figure out how to unlock. I figured I would buy a key from the shop, and then I would need to go back down to the bottom to unlock the door, which would take me to the next level. Instead, the shop just magically teleported me to the next level, which leaves me wondering what the door was for.
* There should be a sign above the door that leads to the shop indicating that the shop is there. I didn't even notice the shop the first time I walked through the door into the actual level, so it took me a little bit to realize I had to head back up to find the shop.