Slowdown Time is well made and I like it but my gripes are with the controls! L and "," are a really bad placement for me, especially in single player and having to hit Enter! Very well tuned physics, the ball went exactly as expected!
A pretty fun game, though a pain to control with only 1 player, haha. Surprisingly playable even then TBH. My biggest gripe is just that the game is more of "the less you have, the worse it is" than "the more you have, the worse it is", but the game itself is pretty solid.
Great a e s t h e t i c s think alike! I'm surprised I've never come across a self-pong game before. Needless to say, the look and feel is amazing. One day I'd like to do the same and do a simple game and just work on full polish like you did, but the temptation of features is always too strong...
I played quite a few times over and over. Mostly for the music but to be honest also a bit of frustration with being so bad at the game. In part I blame my keyboard which has enter in the middle (it was hard to serve and be ready to paddle) and would have made `L` and `.` a better combo on the right side. So I would suggest maybe adding more alternative buttons for all the interactions to help those who don't use standard keyboards.
I really liked the sounds of the particles. Well the music was really well made too as I mentioned in the beginning. I liked the visual style with the glitches and the simple retro feeling. For me it would probably have been more reasonable to play it as two people or have a slower/easier optoin.
@local-minimum, Thanks for playing! I think you're absolutely right. I regret my key placement, and the game's balance is a mess. I'm working on my post mortem now, but, basically, I never really landed on a clear idea of what the player's goal is (score attack? Get all particles?), and that led to the difficulty not really serving any goal at all.
I love your game! I was hoping to end up with something more surreal / abstract (like my entry last time), but it just didn't come together this time. Which means I'll just have to try again in a few months!
Awesome job with the audio. The artwork was simple in complexity but the overall composition has a very artistic feel to it which really adds to the experience. Great entry!
Since your native build for Linux was untested, and I have Linux, I downloaded it and played it. Here are my laptop specs: Lenovo Thinkpad T510 (Mftd 2009) Second Generation Intel i5 8GB of RAM 250GB SSD
The game ran very poorly on my laptop, even at low resolution. But given all the eye candy in your game, I didn't expect it to run well on a 2009 laptop. I played it on my Windows computer instead.
The game ran fine, but I did notice that there were a lot of resolution options to choose from, including ones that resulted in cropping of the menu screen. 800x600 seems to be the smallest the game will go before that starts becoming apparent. You should limit resolution options in the Unity dialogue that pops up prior to starting.
Visually, it seemed to me like everything was tinted (I promise I didn't have flux enabled!). None of the colors popped.
In a game this challenging, I think it would be nice to include customizable controls.
The music is fantastic, and the overall aesthetic is consistent. A sort of callback to 90's gaming, when the arcade wasn't quite dead and when Japanese game development was more relevant.
First thing I did was obviously google translate the japanese part of the title, which to my delight was promptly translated as Tekkyu. After having acquired this supreme knowledge, I set out on my quest to collect all the particles in Tekkyu Tekkyu. Never managed to get below 180 left though. At that point I can't even activate bullet time fast enough anymore, so I have to begrudgingly accept the limitations of my human body.
On the review side, it's all a very complete package. The music, design and presentation flow perfectly together. I'd even go as far to say the gameplay idea of collecting particles goes perfectly with the Vaporware theme. The controls weren't that much of a gamebreaker really, sometimes I'd slip and mess up the buttons, but due to the relative short round lengths it didn't feel like a huge penalty.
So yeah, all in all I had lots of fun with the experience, though I still don't know what Tekkyu means.
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I really liked the sounds of the particles. Well the music was really well made too as I mentioned in the beginning. I liked the visual style with the glitches and the simple retro feeling. For me it would probably have been more reasonable to play it as two people or have a slower/easier optoin.
I love your game! I was hoping to end up with something more surreal / abstract (like my entry last time), but it just didn't come together this time. Which means I'll just have to try again in a few months!
Lenovo Thinkpad T510 (Mftd 2009)
Second Generation Intel i5
8GB of RAM
250GB SSD
The game ran very poorly on my laptop, even at low resolution. But given all the eye candy in your game, I didn't expect it to run well on a 2009 laptop. I played it on my Windows computer instead.
The game ran fine, but I did notice that there were a lot of resolution options to choose from, including ones that resulted in cropping of the menu screen. 800x600 seems to be the smallest the game will go before that starts becoming apparent. You should limit resolution options in the Unity dialogue that pops up prior to starting.
Visually, it seemed to me like everything was tinted (I promise I didn't have flux enabled!). None of the colors popped.
In a game this challenging, I think it would be nice to include customizable controls.
The music is fantastic, and the overall aesthetic is consistent. A sort of callback to 90's gaming, when the arcade wasn't quite dead and when Japanese game development was more relevant.
On the review side, it's all a very complete package. The music, design and presentation flow perfectly together. I'd even go as far to say the gameplay idea of collecting particles goes perfectly with the Vaporware theme. The controls weren't that much of a gamebreaker really, sometimes I'd slip and mess up the buttons, but due to the relative short round lengths it didn't feel like a huge penalty.
So yeah, all in all I had lots of fun with the experience, though I still don't know what Tekkyu means.