Tenant Chaos

by siege
Overall★★★★★★★★★★3.26
Fun★★★★★★★★★★3.08
Innovation★★★★★★★★★★3.35
Theme★★★★★★★★★★4.00
Graphics★★★★★★★★★★2.67
Audio★★★★★★★★★★2.95
Humor★★★★★★★★★★3.02
Mood★★★★★★★★★★3.10
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THIS GAME CONTAINS RUDE LANGUAGE FOR THE TRUE LANDLORD EXPERIENCE

A game about building an apartment, going as long as possible without going broke, and keeping your tenants happy.

I didn't know what to make with this theme at first, but this was what I decided on. I figured the more tenants you get, the more complaints you get, and the angrier they get. Eventually, tenants might get pissed and trash the place if you aren't listening to them, and that might drive you to bankruptcy.

This game entirely uses the mouse. If I'd had more time, I would have added more options for interacting with the building. Right now it's nice to look around and see how your tenants have repainted their apartments, but being able to destroy part of the building or build the apartment however you see fit might be interesting. If I were going to add anything like that, I would make the complaints less frequent and more varied. But for now, it stands as an arcade-y game where you try to build up your building and keep people happy!

Music was done by my friend, Matt Greene, and because he made the music, I have to enter this into the Jam. I think it was worth it, even though, due to my own time constraints, I made this game in 48 hours.

The game should be playable on Mac and Linux if you have Mono, but I was not able to test that in time for release.

Comments14

Arch
Arch5 Dec 2017, 01:25
It definitely gets worse. Much worse. Good job though! I love management sims. I felt the consequences for playing poorly just weren't there. Maybe add more bad things that you have to pay for if you make bad decisions or just button spam.
Pandanym
Pandanym5 Dec 2017, 01:42
Man, I loved the intro, made me think of old sim games. I felt like the tenants came too quickly and I didn't have time to think about my decisions. I lost pretty quickly but I'm sure it was because I'm bad haha

Kudos to you for using MonoGame ! Great framework
hoogmin
hoogmin5 Dec 2017, 01:45
An abstract idea for a game but hey still great! What made you think of dealing with a landlord when reading the theme?
jnharton5 Dec 2017, 01:56
Well, that was amusing. My biggest complaint is the completely random pricing scheme to fix stuff.
Therdre6 Dec 2017, 03:44
I really like sim games and I think you did a good job here, it's honestly a good concept that I could see working really well if you ever decided to expand on it and add more features. I really liked that each tenant had its own personality and how they complained about the silliest things!

The one thing I would have liked would have been a way to be able to select which card I wanted to take care of first (unless I missed how to), but overall this was a great entry!
sorlok
sorlok6 Dec 2017, 03:57
First game I've played that I think really does the theme justice (it's a tough theme this time, obviously). Very good build up of tenant obnoxiousness; however, I'm not sure I understand all the mechanics (like trust). I'm also not sure how to actually get a Game Over. But regardless, I clearly have no future in real estate. :D
Naca
Naca6 Dec 2017, 04:04
Pretty original take on the theme + nice soundtrack. Nowadays I live on the tenant side, so it's funny to play a game where I am the landlord :D The most common answer I get in real life is "Deal with it yourselves", so that one was also the most common I gave in the game.

Btw, some timers were too short and I was unable to read the full text.
Versatile Box
Versatile Box6 Dec 2017, 04:43
Highest rating I gave for now, incredibly original.
I want to see more!
ryusui
ryusui6 Dec 2017, 04:53
I like the concept on paper but I feel like the central "handle tenant requests" mechanic could've had some more thought put into it. I never felt like my tenants were reacting to my responses at all - the only consequence of letting the requests stack up was apparently just having a ton of requests to click through.
Siegeauthor6 Dec 2017, 14:23
Hi all! I see a lot of people complaining that there seems to be no game over or real consequence, so I wanted to clear that up. Eventually, if tenants don't trust you enough, they will end up moving out and trashing the place. It seems that I've made that feature too lenient! I also didn't have time to build UI for displaying a tenant's trust, so it makes it harder to make informed decisions. Definitely taking all this feedback to heart, thanks all!

@ryusui
Siegeauthor6 Dec 2017, 14:30
Also, I wanted the make sure that the game got hard to manage as time went on, but because of the audience (Ludum Dare participants, who will play a given game for 5 minutes tops), I wanted to make sure you had a good idea of how out-of-hand I wanted it to get. An eventual full release would have a more forgiving timescale, but would also have more things to do than just manage requests.

Thanks for the feedback, everyone! It's appreciated.

@naca @pandanym
vfabien2116 Dec 2017, 10:48
Haha, I can't say that I did have that much -fun- (there is not much of a challange yet), but the atmosphere, and the feeling to be crawling under absurd requests, were great ! Perfect theme fit, and good atmosphere. Well done !
kromeboy
kromeboy21 Dec 2017, 21:43
I like the idea but it play out a little to random. Also some feedback on the Buy button would be appreciated

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