Hmmmmm, I think this is a case of a cool idea but inevitably it's not a fun idea. At least, not for me. You could call it an allegory for constraining options for players, I guess.
The controls confuse me, there's no point to the tank driving controls when a simple left is left, up is up etc would work much much better.
I didnt find this a whole lot of fun in its current state, the puzzles, while fitting the theme, arnt fair as theres just lots of things to trial and error your way through. There could be a fun game here with a bit more work on the controls and level layouts.
Nice little maze game. It is well executed and flows well. Some SFX and music would have been nice, and even though I like the mouse-in-a-maze controls they can be a bit weird for some players.
The level design is a bit overwhelming IMHO. I think the layouts could have been more streamlined while retaining the same puzzle-cracking aspects. The concept does work though and with a little bit of iteration on the levels this could be quite fun!
Interesting mazes. It felt kind of like trial-and-error at first with the warps, but by the later levels I started to figure things out just by looking for the most inaccessible/one-way warps and layer transfers and then shooting for those, working my way backwards through accessibility-based guesses. I'm not sure why you chose to have the player move like a car, though. Pac-Man-style 4-directional movement would have made a lot more sense, in my opinion.
Hey Logan! Thanks for your comment! Your method for solving the mazes was exactly right. I tried to create the mazes in a way, that you can only leave the right path to the exit of the maze and that it is only at some points possible to return to the path once you left it ;) The creation of the later levels took me about 2 hours per maze, so sadly there was no time for more mazes...
Music a must!
The only thing I didn't like is the movement. Would be nice to constrain the movement to the grid (w/o rotation at least).