The Pickups

by chorlo
Overall★★★★★★★★★★2.92
Fun★★★★★★★★★★2.58
Innovation★★★★★★★★★★2.40
Theme★★★★★★★★★★3.47
Humor★★★★★★★★★★1.86
Mood★★★★★★★★★★2.08
Find and pick as many bottles as possible while you stay away from the evil skeletons. If any skeleton catches Penny, she will lose al her bottles. Mike comes to help sometimes, take the chance to give him the bottles, he will keep them safe.

Bottles are heavy, the more you get, the slower you move!!

screenshot
Genres: action

Comments14

iamtalin5 Dec 2017, 18:18
Pretty fun mechanic, but the levels might be a little too long.
mess110
mess1105 Dec 2017, 18:20
Nice blending of the theme.
unit684
unit6845 Dec 2017, 18:24
It is a nice idea that was compelling to play for a few levels. I felt the balance was good and I definitely had a hard time trying to choose bottles or speed.

I think perhaps an arrow to show the direction Mike is in would be nice since it can be hard to find him when loaded with bottles! Otherwise, perhaps some upgrades and/or powerups would be cool.

Nice job! I enjoyed it :)
WilsonOli11015 Dec 2017, 18:25
Very fun, but quite easy. I would recommend associating a more noteworthy penalty to being caught, otherwise you can just kill off a whole horde of skeletons as soon as you've dropped off at Mike. I love the music too.
CaramelCode
CaramelCode5 Dec 2017, 18:27
Hey! I loved your intro text, very creative, and cute! "The skeletons, bottles and lots of grass planet" part totally made me laugh :D It does have a few minor typos you should clean up.

The game itself was fun! I think it would be a lot more fun if Mike would spawn in the same position each time, so when I see his icon appear I know where to run back to to drop off my bottles. Right now it's only random chance that I run into Mike, so it's a bit frustrating. I loved the music an sound effects also. Great entry!
kothead
kothead5 Dec 2017, 18:29
Nice! I think that an arrow pointing towards Mike would be a cool feature
DanielHart5 Dec 2017, 18:30
I think this has a lot of potential, but finding Mike is too hard. I need to know where he is so I can give him the things. 15 seconds is far too short of a time to look around the map while slowed down. I think everything else works well though.
dcolgan5 Dec 2017, 18:32
Sprite work is good. Game play left me wanting. Not terribly deep but the programming is solid. I like the level design and use of obstacles. The instructions given left me unclear on how to deliver the bottles, but I did eventually figure it out.
Wuceng5 Dec 2017, 18:32
I feel like mike could spawn a little more often but I loved the intensity it got when you have like 7 bottles and 3 skeletons chasing you and just barely reaching mike to save your stuff.
Ehnne5 Dec 2017, 18:37
The game is cool, I think I failed since I finished with 68 bottles at the end of the 3rd map ^^ I just wished I had an arrow to tell me in which direction is Mike, I often couldn't find him or reach him in time :( I had fun nonetheless, good job !
Popey735 Dec 2017, 18:41
Hi, nice work :)

It is difficult to run with more than 7 bottles and it is much harder to find the guy with more than 5 bottles because we have not time. My solution, wait at the midle of the world to kill all skeletons, when the guy appear, run as fast as you can to find him and get the bottles around him. Maybe need life to completly avoid the skeleton s. I think the diminution of the speed is not a good solution for fun.

Ps : Sorry for my english, i'm french :p

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