The Will of the Wisps

The Will of the Wisps

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overall: 4.23
fun: 3.46
innovation: 3.69
theme: 3.68
graphics: 4.71
audio: 4.47
humor: 2.24
mood: 4.55
12/15/2017: Update! Please see the new Post-Jam version, below.

A young girl wanders lost in a mystical forest, guided only by the light of the fireflies she collects in her jar. But soon she will discover that the more light she collects, the less she wants to see the things lurking in these haunted woods.

Perhaps, she hopes, the gathered light of the fireflies may reveal a path to safety. Or, perhaps, to more things darker still.

Controls:


* WASD/Arrows to move
* Collect fireflies to illuminate your surroundings and to reveal away obstacles blocking your path

Credits:



* Adam Silcott: Programming, Level Design

* Melanie Judd: 2D Artwork (http://www.instagram.com/inkystache)

* Greg Lord: Music, Sound, Animation, Story (@gplord, http://www.instagram.com/gplord, http://soundcloud.com/gplordmusic

Post-Mortem blog posts:

https://ldjam.com/events/ludum-dare/40/the-will-of-the-wisps/tools-used-for-making-the-will-of-the-wisps
https://ldjam.com/events/ludum-dare/40/the-will-of-the-wisps/music-audio-in-the-will-of-the-wisps
https://ldjam.com/events/ludum-dare/40/the-will-of-the-wisps/the-will-of-the-wisps-artists-thoughts

A note about Performance


A few reviews have mentioned experiencing significant slowdown in the WebGL build. If you run into this, please consider trying one of the downloadable builds (Windows or Mac), as they are able to run more efficiently and should have a stronger performance.

(And in the case of the Post-Jam (see below), the downloadable versions also let us enable graphical effects that the Web build didn't like!)

Post-Jam Updated Version!



First and most importantly, we have deeply appreciated all of your feedback, and the many kind words and constructive thoughts that you've all shared.

We've kept working on this game since the Jam ended, arriving now at a "Post-Jam" version that adds back in many of the ideas that time kept us from adding during the Jam itself. It was important to us to say that almost all of the additions here were things we had originally imagined and even started to build during the Jam, but had to cut to make the deadline. (In particular, all of the new artwork here was completed before the Jam ended, and the music is only a minor revision to the original soundtrack.)

This version is a slightly different take on the same idea, implementing a bit more of the actual gameplay we hoped might fit with the mood of the game. But hopefully it feels like a natural extension of the Jam version. Either way, we would love to hear your thoughts.

Please remember that the Jam version (linked further down on the page) is the edition that should be used for scoring!

Post-Jam Controls

* WASD/Arrow Keys: Walk
* Touch a firefly to capture it in your jar, increasing your light range
* Spacebar: Release a captured firefly, to lure away the monster
* Avoid dangers lurking in the shadows, or they will steal away your light

Download or play the *Post-Jam* version (not for scoring!):


* Windows: https://s3.amazonaws.com/krowocstudios.com/LD40/Windows/WillOfTheWisps_Win_LD40POSTJAM.zip

* Mac: https://s3.amazonaws.com/krowocstudios.com/LD40/Mac/TheWillOfTheWisps_000006_LD40POSTJAM_Mac.zip

* WebGL: https://s3.amazonaws.com/krowocstudios.com/LD40/WebGL/twofw_ld40_00006c/index.html

Official Jam version, for scoring:

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