Nice concept, I like that you have to choose between the knife or the pickaxe, and the enemy spawn indicators help out a lot. I feel like the red enemies are a bit too fast, though.
@alchemic Thanks for the feedback, I'll try to make a balance adjustment if there's a update.
@mike-cullingham This is a way to end the game in my plan, players can choose to run out or stay. Unfortunately I didn't finish this idea. Thank you for playing and the comment.
Neat concept, my issue was I couldn't tell where my mouse was. Using Edge, when my mouse was I the unity window it wouldn't show so I just had to guess which way I would be throwing things.
Congratulations on your original game concept! First I thought, what a strange concept. But when I started playing it, it turned out to be quite an interesting and original. I found the boss very hard to kill though. Music sounds great, did you really make it during the jam?
I loved the art here. I was laughing a bit while running around with my little :3 face. XD
The boss uses up a bit too much space, given our movement speed it's near impossible to avoid him so as to actually collect anything. The spawn indicators for enemies were a life-saver though.
Comments15
I would suggest showing the contents of it in order to decide when to shoot.
Nice game!
my high score is 44!
Thanks for all the playings,comments and ratings. I'll try to make a progress in next LD.
@mike-cullingham This is a way to end the game in my plan, players can choose to run out or stay. Unfortunately I didn't finish this idea. Thank you for playing and the comment.
The boss uses up a bit too much space, given our movement speed it's near impossible to avoid him so as to actually collect anything. The spawn indicators for enemies were a life-saver though.