Tri-Angle

Tri-Angle

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.62
fun: 3.82
innovation: 3.02
theme: 3.23
graphics: 3.08
audio: 2.97
---

Downloads and Links:

* WebGL: https://fussenkuh.itch.io/tri-angle
* Android: https://play.google.com/store/apps/details?id=com.FussenKuh.TriAngleLD
* Source: http://fussenkuhsoftware.com/webgl/TriAngle/Tri-Angle%20(Ludem%20Dare%2040).zip

---

Description:


Created in 24 hours, this is my very first entry into the Ludum Dare! It's best played on your Android Device, but, don't be afraid to check out the WebGL build.

50m? 150m? 300m? How far can you fling the Happy Little Triangle (H.L.T.)?

- Hurl your H.L.T through the danger zone!
- Boost to never before seen distances!
- Enjoy new unique layouts every time you play!

Watch out for the Back Bubbles. Hit a B.B. and once you land, you'll be sorry. ​How far can you fling?

---

Developer Notes:


Considering the time constraints, I wanted to keep the game's scope small. Ultimately, that leads to some shortcomings. For example, every time you play, you get a new layout to play, but, you're always shooting to beat a single high score. Ideally, I would have had time to implement actual levels to beat.

I also don't know how to get the WebGL effects looking sharper. Nor did I have time to add a spiffy soundtrack.

Needless to say, the actual code leaves a bit to be desired. 24 hours means it's time to throw out my software engineering best practices and just start hacking.

But, overall, I'm happy with what I've accomplished and I'm looking forward to using Tri-Angle as a basis for future games :-)

---

Tools:


* Unity 2017.1
* Inkscape
* Audacity

---

Screen Shots:

Found a bug?
Tell us on Discord