
United Parcel Force
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
United Parcel Force
(Disclaimer: Any similarity to actual logos is purely intentional due to this being a parody, which is protected by something called a "Constitution" or whatever, maybe.)
Theme: The More You Have, The Worse It Is
Developed by Beard or Die for Ludum Dare 40, December 1-4, 2017
Special Thanks to Youtube Channels teaching Unity game development, including but not limited to: Derek Banas, Brackeys, BurgZerg Arcade, Unity3d.college, Jayanam, and Dumb Game Dev. Plenty of others, but these are the best I've found thus far. You are appreciated!
CONTROLS: Mouse and Keyboard: Point and click. ~~R to reload game~~ *(Doesn't work; just quits)*. ESC to Pause. NOTE: This is more of a joke experience with an intro sequence than it is a game. Don't try to get a high score. I'm just hoping for some good ratings in Humor and Mood; some funny glitches; most importantly: sympathy for seasonal workers at delivery companies; that's pretty much it.
It's my first game jam game, and was built mainly to practice C# coding and utilization of my paid and free Unity assets. 90% of time on visuals, sound, and intro sequence. 10% of time on gameplay. Lesson learned! More lessons learned: Coroutines can become confusing; Unity's Animation panel is pretty terrible; Sirenix Odin is well worth the money; sometimes you just have to restart the computer; a laptop without a graphics card is not great for 3D game development (duh-- it can't even run Crysis); exposing UnityEvents in the Inspector is pretty neat; sleep is NOT overrated; and more.
ATTRIBUTIONS: Sound effects obtained from soundfx.co.uk and zapsplat.com; some Creative Commons Zero.
There's not a whole lot of original code here-- nor gameplay; it's pretty much just a mashup of paid and free Unity Asset Store assets, but the code that I have the right to share will be up on GitHub (it's horrendous, don't use it). Using the source code as a project may not work very well (or at all) unless you install several of the assets I used. Here is a complete list of the assets I used:
PAID: Odin 1.0.5.3, Hierarchy PRO 2.2, TransformPro 1.3.2,
FREE TOOLS: MultiTags 2.1, Spawning Pool 1.0.1, iTween 2.0.8
FREE MATERIALS: Yughues Free Concrete Materials 1.0, Yughues Free Pavement Materials 1.0, Yughues Free Metal Materials 1.1
FREE 3D MODELS/PROPS/ENVIRONMENTS: Free Shipping Containers 2.0, Worldskies Free 1.0, Single Detailed Truck 1.0.2, Forklift 1.0, Realistic Cardboard Boxes (PBR, HQ) 1.0
ASSETS BY UNITY: Cinemachine 2.1.10, Default Playables 1.0, Unity Particle Pack 1.3, Post Processing Stack 1.0.4, TextMesh Pro 1.0.55.xx.0b12
Screenshot:
(Disclaimer: Any similarity to actual logos is purely intentional due to this being a parody, which is protected by something called a "Constitution" or whatever, maybe.)
Theme: The More You Have, The Worse It Is
Developed by Beard or Die for Ludum Dare 40, December 1-4, 2017
Special Thanks to Youtube Channels teaching Unity game development, including but not limited to: Derek Banas, Brackeys, BurgZerg Arcade, Unity3d.college, Jayanam, and Dumb Game Dev. Plenty of others, but these are the best I've found thus far. You are appreciated!
CONTROLS: Mouse and Keyboard: Point and click. ~~R to reload game~~ *(Doesn't work; just quits)*. ESC to Pause. NOTE: This is more of a joke experience with an intro sequence than it is a game. Don't try to get a high score. I'm just hoping for some good ratings in Humor and Mood; some funny glitches; most importantly: sympathy for seasonal workers at delivery companies; that's pretty much it.
It's my first game jam game, and was built mainly to practice C# coding and utilization of my paid and free Unity assets. 90% of time on visuals, sound, and intro sequence. 10% of time on gameplay. Lesson learned! More lessons learned: Coroutines can become confusing; Unity's Animation panel is pretty terrible; Sirenix Odin is well worth the money; sometimes you just have to restart the computer; a laptop without a graphics card is not great for 3D game development (duh-- it can't even run Crysis); exposing UnityEvents in the Inspector is pretty neat; sleep is NOT overrated; and more.
ATTRIBUTIONS: Sound effects obtained from soundfx.co.uk and zapsplat.com; some Creative Commons Zero.
There's not a whole lot of original code here-- nor gameplay; it's pretty much just a mashup of paid and free Unity Asset Store assets, but the code that I have the right to share will be up on GitHub (it's horrendous, don't use it). Using the source code as a project may not work very well (or at all) unless you install several of the assets I used. Here is a complete list of the assets I used:
PAID: Odin 1.0.5.3, Hierarchy PRO 2.2, TransformPro 1.3.2,
FREE TOOLS: MultiTags 2.1, Spawning Pool 1.0.1, iTween 2.0.8
FREE MATERIALS: Yughues Free Concrete Materials 1.0, Yughues Free Pavement Materials 1.0, Yughues Free Metal Materials 1.1
FREE 3D MODELS/PROPS/ENVIRONMENTS: Free Shipping Containers 2.0, Worldskies Free 1.0, Single Detailed Truck 1.0.2, Forklift 1.0, Realistic Cardboard Boxes (PBR, HQ) 1.0
ASSETS BY UNITY: Cinemachine 2.1.10, Default Playables 1.0, Unity Particle Pack 1.3, Post Processing Stack 1.0.4, TextMesh Pro 1.0.55.xx.0b12
Screenshot: