Nice work here! I think the game satifies the theme nicely. Being a dumb ass it took me a day to realise that you can grab stuff from the boxes to give to the bunnies. I liked the day-night timer and the art in general. Good job, see you next jam :)
Really nice work! It was super easy to understand the game and it fits the theme really well. I liked the graphics and sound effects as well. My only complaint is that it took a really long time before the game was challenging at all.
Nice game =D May be a bit slow to get to the challenging part, and starting to loose fps after day 7/8 (especially at the end of each day, it gets really hard to move). Good job anyway =)
This game is easy to play in browser, and easy to understand. Both convient and accessible. I like the sprite sheets for our bunny protagonist. The ending made me laugh I don't know why but when the crow says caw, it make me geek. I think it's how they come out of the darkness in a veil of mystery. Anyway a very good game with simple and solid mechanics. The built in instructions are all it takes. The rest is intuitive. I know I'm rambling here, but I think you really have a little gem here. Good job!
Cute idea. I liked the graphics. The ending was a surprise.
The difficulty ramp-up might have needed a bit more tuning. The main part of the game was extremely easy, and on the last two days the game became more challenging.
I was able to rescue all rabbits without breaking much of a sweat (except the last two levels which required a bit more effort).
The build up is a little slow at the start, but it's a solid entry. The last couple of days are interesting.
That ending man...
Speaking of the ending, after completing the game, and going to start again, it didn't let me. It simply replayed the ending sequence and dropped me back to the menu.
And thanks for mentioning your use of Krita in the credits. For the longest time I'd switch back to GIMP when I needed to do pixel art for a project. I had just assumed Krita didn't have the brushes for it, but seeing that it was used for this game made me go back and look closer at the available preset categories!
Cool game ! Too bad that there is no music :/ I think that a cute music could be really enjoyable, moreover, it could be contrasted with the anarchy of the lasts levels ^^
@mathiouza Thanks! Totally agree about the music :/ Unfortunately I didn't have time to learn any of the music making tools so decided to go without it.
@epb9000 Thanks! Yep, the pacing is a bit slow, but it was hard to get right in the short amount of time. I'm glad you endured all the way to the ending though! :D Also, thanks for letting me know about the bug! And for Krita, I think I used just the 1-pixel brush for the most part. And I zoomed really hard :D
I like this game, I think it's super cute and it's a good concept. It could definitely benefit from ramping up the challenge earlier on. It was pretty slow at first. once there were a bunch a bunnies on the board things were a little more engaging.
Excellent entry. I can see this being a legit mobile or browser game. It was painful having when you nerf the speed of the player. All in all good game.
I love the art in this - the bunnies are adorable and everything's really well drawn. I liked that they had individual names, too. It gets a little repetitive; it might be more fun if the bunnies moved around, or if there were more different things they wanted (beyond just carrots and medicine, though from what I understand about real-life bunnies that's basically their whole deal). Overall, nice work!
love the game! I really like the artwork and bunnies' names (: It would be fun if some rabbits as in real life would run around and play with each other (: But I really enjoy last days. you did an awesome job!!!
Kinda relaxing until the last few days really, I like it. I especially like the little bunny animations. The only thing that's missing is a few more sounds and some twee music.
Nicely done, I particularly like the ending, well played! :D I would really love to play with a controller though, the accuracy needed to face a rabbit to feed it/give it medicine was a little too finicky sometimes!
Interesting game! I like the cute sound and the concept! I wish there were more kinds of food right at the start, and that the pacing was a little faster, with bunnies "dying" or "faiting" at a frantic pace, etc.
Also, a "heart" counter when they are satisfied, so I can see how well I'm doing against a preset record (it could be hardcoded).
Tip: It should say "Everybunny is happy" instead of everybody XD!
The game has really cute aesthetics and the concept is different. Relaxing at start but the tension grows over time. The only issue I experienced was that with increasing levels, the player tends to be slower. Am I the only one who experienced that? Anyways, great work!
The graphics are very nice, especially that time indicator on the top right! Like everyone said, the build-up is a little slow and the tasks get a bit repetitive after a while. However, I do like the feeling of constantly having to focus on the game and spamming the arrowkeys; This is something that many games fail to let players do - to engage. Nice entry!
Great styl! I had some collision issues, it felt like I should be able to give food to the bunnies from above, but I always failed, and had to move closer. It was very good that there was the name popup so I knew when it would actually work or not. Tiny sized window was also a problem on my giant screen :(.
I got a little bored, and unchallenged, and just say idly by starting at day 8, then on day 9, Roy, and all of his brothers and sisters except Chise passed away. Somehow Chise had twins, and then I stopped playing. =)
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I like especially the fact that they have unique names.
The difficulty ramp-up might have needed a bit more tuning. The main part of the game was extremely easy, and on the last two days the game became more challenging.
I was able to rescue all rabbits without breaking much of a sweat (except the last two levels which required a bit more effort).
Good job overall.
That ending man...
Speaking of the ending, after completing the game, and going to start again, it didn't let me. It simply replayed the ending sequence and dropped me back to the menu.
And thanks for mentioning your use of Krita in the credits. For the longest time I'd switch back to GIMP when I needed to do pixel art for a project. I had just assumed Krita didn't have the brushes for it, but seeing that it was used for this game made me go back and look closer at the available preset categories!
Overall cool game, keep coding :)
@epb9000 Thanks! Yep, the pacing is a bit slow, but it was hard to get right in the short amount of time. I'm glad you endured all the way to the ending though! :D Also, thanks for letting me know about the bug! And for Krita, I think I used just the 1-pixel brush for the most part. And I zoomed really hard :D
@michael-feldman Aw thanks a lot! :)
Seeing the comments, I see that I misses something, so I can't really vote for sure. I will at least set the graphic, theme and fun one.
you did an awesome job!!!
Was hoping for something more sinister at the end, but it was pretty cool.
Congrats on the entry!
The individual names are a nice touch
Also, a "heart" counter when they are satisfied, so I can see how well I'm doing against a preset record (it could be hardcoded).
Tip: It should say "Everybunny is happy" instead of everybody XD!
I got a little bored, and unchallenged, and just say idly by starting at day 8, then on day 9, Roy, and all of his brothers and sisters except Chise passed away. Somehow Chise had twins, and then I stopped playing. =)