SSpiky Caterpillarauthor4 Dec 2017, 22:35And then I realized I had a little more time, so now it is time to add Features. (This hour's Feature: now that object sizes are transmitted from server to client, shells change size when you drop them)
SSpiky Caterpillarauthor4 Dec 2017, 23:08And now shell sizes are persistent (though they all are the same size on your crab)
moonlightbomber14 Dec 2017, 08:08To think that one could make a multiplayer game inside an engine clearly meant for visual novels is nothing short of impressive.
Comments4