In this game, you just click zombies to kill them. Nothing hard But wait! Every one you kill, two new come! And there are like four types of them! So quick! Go and save this little village!!!
(this image is supposed to be blurry)
Special effects: Slowing: Shift Repair: Space Granade: Right mouse
Team: Pavel Marceluch (me) - Programming, 3D design, audio Matěj Vrba (him)- Programming, level design Michal Vojáček - Consultant
I like the style and concept. But for this to be enjoyable to me the zombies would need bigger hitboxes. Most of the time it is quite hard to hit them. This is problematic because while you miss a zombie you are sure you would have hit, all the others approach further.To compensate, I frantically mash the mouse button to hit a zombie, which is quite exhausting.
Hey, @beebo-studios Thats for feedback, we know about this but i will explain to you, we had this issue with hitboxes, because when you click it makes your click hitbox bigger, if you hit zombie and put its hp to 0 it will kill it, if you hit zombie with tag boss and it has 0 hp it will kill him and end game, the problem was that when you hit zombie and boss at the same time and you kill that zombie, you will end up winning without killing boss, so we made hitbox smaller for cost of making our game harder (we changed some numbers so its still winnable ( i personally won on second try in final version)) :), but i will look on it and i will tweak some numbers for you :)
Hey i love this concept! it picks up pretty quick! Could make the hit boxes a little bit bigger? i keep dieing quickly xD i guess im just bad at it but its great fun haha! :D good work!
Overall - The graphics and sounds were nice, but the gameplay was lacking. 2/5 Graphics - It had a very well polished art style. The bloom shader was a nice addition to get rid of sharp low-poly edges. 3.5/5 Theme - The more you have the worse it is... for the village! I would have liked to see some innovation here. 2/5 Fun - I found it kind of hard to click the zombies, and I died pretty early on. For some reason a 'Continue' button kept showing up on my menu, I didn't figure out what that was for. 1.5/5 Nice entry into the jam, considering!
@samusoidal Hry there! Thanks for your comment, when we were developing our game, we had one pritty good idea, it was matching theme perfectly, but we couldnt figure out how to do it, so we lost oné day of programming, this idea with zombies and village was our second way to go, so we did, its hard game, we know it, but we cant do much about it, we had to make it possible for someone to win it, i was tester and right now you can win it with simple strategy, thanks for your opinion, have a good day! ;)
Interesting but also a bit hard. I suppose I could manage it after more try. Gameplay is intensive and that's good and fits theme as well. One proble, it's just too hard to click the zombies, as if I were doin a head shot in CSGO. The continue design is good that I can have a rest between waves.
As some other people have said the hitboxes are quite small, and also the use of theme is kind of weird, as in you don't have a choice. You have to kill the zombies so the consequence of them multiplying is always present. So this just plays like a regular game, the theme is not really present.
Art's pretty good. Would probably be amplified if there's a background music playing behind.
It wasn't clear that we need to use coin to use the grenades and powers. So I was confused at first trying to right-click and pressing the spacebar but nothing happened.
And maybe a better effect when we beat down a zombie. Currently it sounds like I'm swatting flies. Each time I kill one should have a sound effect equivalent to when we use the grenade. Satisfying.
I echo other commenters' comments with the hitbox being too small. Maybe it wasn't too small, but rather because the small hitboxes were introduced too quickly. Maybe start with big hitboxes and shrink it step-by-step?
Comments23
UNityPlayer.dll. You need to package that with your game in order for most peopel to run it.
Thats for feedback, we know about this but i will explain to you, we had this issue with hitboxes, because when you click it makes your click hitbox bigger, if you hit zombie and put its hp to 0 it will kill it, if you hit zombie with tag boss and it has 0 hp it will kill him and end game, the problem was that when you hit zombie and boss at the same time and you kill that zombie, you will end up winning without killing boss, so we made hitbox smaller for cost of making our game harder (we changed some numbers so its still winnable ( i personally won on second try in final version)) :), but i will look on it and i will tweak some numbers for you :)
Graphics - It had a very well polished art style. The bloom shader was a nice addition to get rid of sharp low-poly edges. 3.5/5
Theme - The more you have the worse it is... for the village! I would have liked to see some innovation here. 2/5
Fun - I found it kind of hard to click the zombies, and I died pretty early on. For some reason a 'Continue' button kept showing up on my menu, I didn't figure out what that was for. 1.5/5
Nice entry into the jam, considering!
Art's pretty good. Would probably be amplified if there's a background music playing behind.
It wasn't clear that we need to use coin to use the grenades and powers. So I was confused at first trying to right-click and pressing the spacebar but nothing happened.
And maybe a better effect when we beat down a zombie. Currently it sounds like I'm swatting flies. Each time I kill one should have a sound effect equivalent to when we use the grenade. Satisfying.
I echo other commenters' comments with the hitbox being too small. Maybe it wasn't too small, but rather because the small hitboxes were introduced too quickly. Maybe start with big hitboxes and shrink it step-by-step?