What is Art: Things that can be Stolen

Overall★★★★★★★★★★3.42
Fun★★★★★★★★★★3.34
Innovation★★★★★★★★★★2.97
Theme★★★★★★★★★★3.58
Graphics★★★★★★★★★★3.34
Audio★★★★★★★★★★3.03
Humor★★★★★★★★★★2.62
Mood★★★★★★★★★★3.08
What is Art?

In this game you control a thief that steals piece of arts that is worth it. You must grab the pieces and take to the van. But wacth out for the alarms, If you touch it, it's over. When you done, return to the van, but if the time runs out, you lose.

Controls:

WASD: Move

Space: Jump

Shift: Run

Left Click: Interact with objects

ESC: Exit game

LD 40 Theme: The more you have, the worse it is

When you grab a piece of art, you become slow. You can grab any quantity, but it will be more difficult to move.

Limitations:

This compo was made as challenge with my coworkers. Each one of us choose a engine and made a game with the limitations:

-Just one Level

-Seven color palette

-No lights and Shadows

Game engine: Godot 3.0 beta 1

screenshot
Tags: #stealth
Tools: Godot

Comments12

mess110
mess1104 Dec 2017, 20:25
Couldn't get it to start. Any tips?

edit: so we need both files..
NotExplosive
NotExplosive4 Dec 2017, 20:28
I'd love to play because this sounds like a very interesting game, but the download links appear to be "invalid". Please update!
drzanuffauthor4 Dec 2017, 20:33
Ok, updated the new version. To play just click the left button on menu
mess110
mess1104 Dec 2017, 21:06
Thanks for updating. I managed to take the big diamond and started looking at pickle rick!!! and mr bean. Cool game.
Evan Polekoff
Evan Polekoff5 Dec 2017, 02:55
I like the limited color palette. The collision detection was a little hard to judge on the lasers but I managed to slip through and grab pickle rick after a few tries :P
mahalis
mahalis5 Dec 2017, 03:26
This is really well done! I'm impressed with how elaborate the level design is, particularly for a compo game. The lasers are a little unforgiving since you can't see yourself, but they're a challenge I kept coming back to. Pleasant music composition as well. Nice work.
MrLeePerry
MrLeePerry5 Dec 2017, 03:28
Nice work, really great use of the theme. In retrospect, stealing things and dealing with the issues of having more at once was something I should have tried, it only occurred to me about 2/3rds into the compo, haha.
Akryllax5 Dec 2017, 20:55
Extra points for the challenges :D

It is longer than expected. For a compo, I'm quite impressed.
healthire
healthire6 Dec 2017, 22:33
Really neat game. Elegant and sensible use of the theme, and a fun mechanic. A little hard to judge the size of your hitbox.
hatchet
hatchet7 Dec 2017, 21:19
I stole the triforce! :D
I like the graphics, I think the limitations on the palette can actually be a pretty good thing :) The only frustrating bit was perhaps the laser hitboxes. There were times when I was hit by the laser and it didn't seem to touch me. But overall, good idea, and fun entry!
HuvaaKoodia
HuvaaKoodia10 Dec 2017, 10:55
Enjoyed exploring the world. It is well put together with verticality to boot. The audiovisuals are good too.

Dodging laser beams and stealing art is less exciting in the long run. Trying to steal more and more without tripping an alarm is a legit challenge, but redoing the same segments multiple times does take its toll. In the end I managed 7600 big ones, only left the two story room in the back and the massive painting topside alone on that run. Those are too risky ventures.

Could use some more movement abilities, crouching combined with a quick, short-range dash would fit well. Mastering the current set of abilities (can you even call basic movement that?) is too easy. Some gadgets are worth considering too. I find it hard to swallow that any bloke with a car can just waltz in and nick valuables left and right.

Good work.

Overall: *Good (4.0)*
Fun: *Good (4.0)*
Innovation: *Good (4.0)*
Theme: *Great (4.5)*
Graphics: *Good (4.0)*
Audio: *Good (4.0)*
Humor: *Average (3)*
Mood: *Above average (3.5)*
gassasin26 Dec 2017, 19:26
I love the art of this game. Really cool game good work!:)

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