When they leave, Their drinks Explode!

When they leave, Their drinks Explode!

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.00
fun: 3.00
innovation: 3.00
theme: 3.00
humor: 3.00
mood: 3.00
A game about tending tables and balancing serving trays.

In this party game, up to four players compete locally to serve the most drinks. If you carry more than 4 drinks you'll have to worry about keeping your serving tray from tipping over!

Controls:
Joypad.
Move - Left analog stick,
Balance tray - Right analog stick,
Interact - button A,
pause game - Start button.

Keyboard,
Move - WASD
Balance tray - ArrowKeys
Interact - Return/enter
pause game - Escape.

Gameplay loop:
When customers sit down take their order by standing close and interacting with them (button A). their patience to have their order taken is 45 seconds. Take as many orders as you think you can handle.

Approach the bar with your players color to have drinks placed on your serving tray.

Move next to customers waiting for their beverage and interact with them, be careful to keep your serving tray oriented upright or you might drop all your drinks (more drinks equals harder balancing) A customer waiting for a beverage has a short patience timer. (15 seconds)

if you have dropped your drinks you can go back to the bar again to get refilled.

When a customer leaves that is waiting for their beverage the player tending them will lose one of their lives,
When a customer leaves that is waiting to have their order taken all players will lose one of their lives.

The game ends when all lives are spent, The total drinks served will be tallied and a winner will be announced.
Press button A to return to the main menu.

A note on joypads, web builds and bugs.
When playing in the browser version, you'll have to give your joypad analog sticks a wiggle before the game recognizes them as connected.

of course bugs still exist. the most glaring one revolves around customers that have been bumped into. for some reason this can break their path finding and it messes up their patience timers =(

The quit game button is also useless in the browser version.

Regardless, we hope you'll enjoy this game.
Code and Programmer art by: Gerben van der Heijden.
Game design by: Frederik Jansen, 'Murphy', Sander te Hennepe and Gerben van der Heijden.
game testing by: Sander te Hennepe and Gerben van der Heijden.

Special thanks to http://game-icons.net for providing a vast array of game-ready icons under the https://creativecommons.org/licenses/by/3.0/
Found a bug?
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