WizardClash

Game written in Java.

This is my first Ludum Dare.

Screenshot

This is a 1vs1 game, where both players control a Wizard. You have to knock the other player offstage by shooting at him. The more times you got hit the bigger is the knockback. There are upgrades which are good in the beginning, but the more upgrades you take the more debuffs your character gets. If you hit an enemy while having an upgrade he gets debuffs too. You have to figure out in what point of the game you want to get away from the upgrades.

You can find the source code on my Github profile.

If you want to play it you need to download the jar from the releases tab.

Screenshot hosted on imgur: https://i.imgur.com/vQziXgK.png

Comments1

Fudge
Fudge5 Dec 2017, 16:48
The background music sounds fun, and the source code is definitely a game, but my Java compiler is too old.

It bails on the lambdas (which were a recent addition to Java, I think):
```
$ javac *.java
MyScreen.java:158: error: illegal start of expression
upgrades.forEach(upgrade -> g2d.drawImage(upgrade.getImage(), upgrade.getX(), upgrade.getY(), null));
^
```

I did read the source, but I don't think I can really rate a game on it's code alone!
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