For this Ludum Dare I didn't had full time to do my game since I had to help a neighboor take out the cows off his barn. That's where the idea came. Since taking out cows is very frustrating because they don't always comply, the concept is to mix a relaxing game and a farming simulator. It seems the two genre are very compatible, but in this case it is not and you will know why by playing the game. If you wander what the title refers to, it's the serial number of a particularly stubborn cow. It became an inside joke between me and the farmer.
My source code is the image of a cartridge if you are familiar with pico-8
The controls are the arrow keys to move and x to swear
The controls are the arrow keys to move and x to swear. It was written in the main menu, but it may not have been clear since pico-8 characters are weird. I added it in the description.
Nothing is supposed to happen if you bring all the cows on one side. You have to bring the white on the grass and the brown on the gravel.
Good job! Your game had a good concept and I had fun with it! It was a bit difficult to figure out exactly how the cows were supposed to move, but I also think that was sort of the point. Nice work!
The idea is hilarious! I believe the cow sort of get stuck sometimes in the corner if you sweared at them. Or at least, it seems like it takes an awful lot of time until they leave. Otherwise the game was pretty gunny and I like the simplicity! Good job!
The movement of the cows are so random that is painful to herd them to the other side. The pico-8 graphics works well and the audio complements it: super fine. The idea is not bad but I'm not sure wich genres are mixed here but is far from relaxing. I think you should rethink the game mechanics to enable the players the option of making an strategy. Keep working keeping a focus on user experience.
Ya I wanted the swear to make the cow flee faster from the farmer, but I didn't had the time. Instead it's just aesthetic. They should flee naturally from the farmer, but I programmed them to be sometimes stubborn like in real life.
MacDoom that's the point of the joke. I made it the least relaxing possible. Usually farming games are relaxing, but I wanted to show that real farming is not. Thus making incompatible two genres that are usually compatible.
Wow what a frustrating game. I get the point though. The aesthetic is pretty good. The color palette is great. But man, does this remind me of those water toys where you have to separate the plastic floaty shapes, or whatever. Pretty funny though. This is the first Pico-8 game I've actually played. Good job!
I like the concept, we did a sheep herding game last time :-) However the cows don't seem to react to me at all, swearing or not. Please describe the game goal in the description.
"Relaxing game" - I think swearing helped, both in and out of game - I think I found 7575 :P Nice graphics, simple gameplay, the music was kinda annoying after a while but I think maybe it added to the mood of getting annoyed at pixel-cows. I think there was a glitch where going into the top left corner would shoot you to the right. Nice entry! :)
Interesting take on the theme, very unique, much more so than any other entry I've seen. Unusual source of inspiration. On a side note, check out the wiki article for Maxwell's Demon, a physics concept surprisingly related to this game.
I agree with the others it was a bit too hard to tell how you're affecting their movement, if at all. Them sticking in the corner leaving you with no means of moving them was likewise frustrating. I know frustrating is part of the point but I'd say the general herding part did "frustrating" better than them sitting in the corner.
Funny idea, frustrating actions, I think you captured well the idea of leading with cows. I would love it if every time you sworn, the swearing was different, as a symbol of losing patience.
I like the idea, which is hillarious. It's simple, funny and easy to learn to play. If you are going to make more levels you could implement tools, some puzzle design...
Actually, what @Le Slo suggest is a good idea, different kinds of swears would be amazing.
The art is cute, however, the background music is a bit repetitive. But overall it is a good game
I quite enjoyed reading the backstory and then playing the game. Smoother physics and controls would help a lot, I know you didn't have much time though. Good job, I think you really got the theme of your game across to the player.
Heh, such a silly game... I have a feeling swearing doesn't actually do anything, does it. Found myself using it QUITE often, though. Getting the first cow over was alright, but then suddenly the game started acting weird... Am I meant to have collision with the cows or not? Keep clipping inside them and getting stuck in odd places.... After trying to stuff the brown cows over to the gravel for a while, I gave up and hit reset... only to find out I now had DOUBLE the cows to push. That's when I said fuuuuuuuq that.
But yeah, it's a strange blend of relaxing and... not relaxing. There's no rush to put the cows where they belong, but man, when you try to.... Ugh. Maybe I feel your pain now. Either way, not a bad game!
I didn't have any problems beating the game, the idea is pretty funny and it's well executed. I don't think I got the farming part, the only thing you do is separate cows, isn't it? or is there something else?
I see the cows pooping but that doesn't seem to affect anything
That was pretty damn hard, I actually couldn't finish it. I could get pretty close but my god sometimes the cows just go mad and make a break for it to the other side. I'm glad you didn't make the poop an obstacle, that would've made things impossible for sure. I liked it, one of the hardest herding games I've played which would normally frustrate me, but you went for the theme perfectly with this one.
please add the controls to the description.