A perfectly ordinary virtual pet. Nothing out of the ordinary here! Care for it and watch it grow 🐛
Controls
Click the buttons at the bottom of the screen to interact with your pet.
Press M to mute sound 🔊
Debug Shortcuts
Keys 1-4 change the game speed. Try 4 for genuine Tamagotchi long play experience!!⏱️
Enter skips to the next growth phase.
Game Mechanics (spoilers)
Baby needs feeding🍴 and love💕 (left most buttons) to help them grow up strong. They will periodically poop💩 and sleep💤 - clear up poop to keep them happy (button second from right) and make sure you don't disturb them when they sleep. If you don't look after them they will get angry⚡. Press the right most button to appease their anger.... please don't let them get angry....please....
Updates
24th April - Made some minor graphics, animation and sound bug fixes. 15th May - Minor graphics and sound improvements, including basic end states. Original compo entry available on Google Drive link for reference if you want to give a fair rating
Huh... I'm not exactly sure what I just played... and I'm pretty sure that's a compliment! While the base game isn't the *most* compelling experience, the... er... *other* aspect of it made it incredibly interesting throughout. Also, the sounds and graphics both complimented each other incredibly well. Amazing work!
By the way, is there a real ending, or just an "end state" where, no matter what you do, the game will continue with two buttons?
@Chaseplays Thanks:) There was other stuff planned for the end state but I didn't get time to implement it fully. If I have time things might have got even ... less usual ... at the end, particularly if you didn't keep the little critter fed. But that's game jams for your!
So very cute! The aesthetics were excellent, especially with the dead pixels and line glitches that could happen on a basic LCD panel. The game rather repetitive, but I understand that this wasn't really about game play so much as the "story" you were going for, so it makes complete sense it worked the way it does.
Nicely done! Didn't know feeding such a cutie would be so...shockingly rewarding :). Even after it didn't need my love anymore I still couldn't stop giving it babies to hug.
Best aspects: - The perfectly normalness of it. - Eye for detail, had a very good tamagitcho feel to it (dead pixels, etc.)
Tips/Suggestions: - The delay in buttons compared to the degration rate of the meters made it slightly stressful to play. While it might be a more enjoyable experience to not worry about timing to much and just see you lil' one grow.
I agree with some of the other commentors in that there is no actual "game" here, as your inputs actually don't affect the outcome. Also there is no win(fail?) state as far as I found. All that aside, this was amazingly detailed and unexpected. It felt like a tamagotchi and boy was the artwork both fateful and eerie. I was half hoping the little thing would explode into eldritch horror and lovecraftian goop that would spill into the "real" world (the world in which the tamagotchi exists , that is).
Awesome interpretation of the theme, perfectly delivered. You're going to put this into a real Tamagotchi and donate it to a second hand store right? ;)
I'm into Lovecraft novels, so I really liked your game ! The presentation is very great, you managed to recretate the Tamagotchi aspect quite well. The only problem is the lack of ending. At the end I tried to starve him without getting him angry, then don't do anything and I was kind of disappointed to see my actions has little consequences. But overall eveything else work so I guess this is a problem of time during this LD. So, good job ! I'd love to see what you'll do with the concept in the future.
@Sophie Oh dear I don't think that was supposed to happen! Will have to look at the code - it looks like the "evil" value has gotten turned up somehow.
This is 110% my shit and I love it. I agree with the folks who wanted game decisions to have more impact (and a more climactic finale), but it's clear you were putting your limited time into other things, and it shows in the interface and the pet graphics.
By the way, I didn't read the description before playing (yeah I'm that guy, I admit it) and so had some fun speculating about what the far-right meter was. My best guess was "containment" which ... was pretty well borne out, honestly. Thought that might amuse you. :P
You really captured the whole look and feel! Good work!
Fun fact - in the original Tamagotchi, if you never played with your tamagotchi and only gave it candy to keep it happy, it would eventually turn into the "secret character", a lazy adult human head on stick legs.
Ahah I wish there had been an ending, but it's so good and SO well made! Such polish into this thing, it's impressive. Congrats, that was a very good moment :D
Comments48
Brings back memories...
I missed a jumpscare in the end, hahaha.
I N C R E D I B L E
Only wish it didn't end so soon (make this into a bigger project)
By the way, is there a real ending, or just an "end state" where, no matter what you do, the game will continue with two buttons?
Liked it, great aesthetic. For some reason my hands are getting cold and blue...
Thanks for all the kind comments everyone
This game is GREAT! Sometimes the simplest games are the best, and this is proof of that
Best aspects:
- The perfectly normalness of it.
- Eye for detail, had a very good tamagitcho feel to it (dead pixels, etc.)
Tips/Suggestions:
- The delay in buttons compared to the degration rate of the meters made it slightly stressful to play. While it might be a more enjoyable experience to not worry about timing to much and just see you lil' one grow.
All in all a fun, simple and surprising game.
Full game when? :smiley:
The only problem is the lack of ending. At the end I tried to starve him without getting him angry, then don't do anything and I was kind of disappointed to see my actions has little consequences. But overall eveything else work so I guess this is a problem of time during this LD. So, good job ! I'd love to see what you'll do with the concept in the future.
uh https://i.imgur.com/tRJL5yc.png
uhhhhhhhhh https://i.imgur.com/GkRXARY.png
UM??? https://i.imgur.com/4ThnzX5.png
@Jupiter_Hadley Yay thank you
By the way, I didn't read the description before playing (yeah I'm that guy, I admit it) and so had some fun speculating about what the far-right meter was. My best guess was "containment" which ... was pretty well borne out, honestly. Thought that might amuse you. :P
I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape
Fun fact - in the original Tamagotchi, if you never played with your tamagotchi and only gave it candy to keep it happy, it would eventually turn into the "secret character", a lazy adult human head on stick legs.