Unlike traditional Tower Defense games, you need to kill all incomg enemys.
In this game,the piece of your love keep coming out.
Those love piece are send by you to your lover(boy or girl),the love piece will fade during the transmission.
You must keep click the Love Piece to ensure your love will into your lover's heart.
Click Those moving pieces to ensure it can go through your lover's heart. The love health bar on the TOP is your goal.If you reach the point,you beat the game. As the love point rising, you can use addtional bonus skill to power up your love piece. This game contains 5 chapter. Hope you enjoy!
The game somehow doesn't run well on my computer. I can't control the game and my player start with 0 health. But the graphics and the musics are awesome. Great work!
The flat design graphics is really good and the music are awesome ! The game become really boring to me because there are no challenge at all, beautiful experience though !
Hey, great game! The graphics and music fit together really well to make a simplistic yet meaningful exexperience. I think the pieces being random shapes is a tiny bit confusing initally (perhaps small heart shapes would make the intention clearer), but once you understand what you have to do it's pretty fun! Good job :)
What a great game! Everything is top notch, from the graphics through theme, gameplay, and design. Oh, and the music. The music! It's beyond amazing (I'm a big fan of that fingerstyle guitar piece). The game is also fun and I don't even like clicker games. You've managed to tell a great story with almost no words while I needed almost a thousand to write some bad, meaningless fan-fiction level bullshit.
The gamepay is well done and the graphicstyle is great. Nice selection of colors. The music is fitting and sfx do a great job on creating a mood. (I would have loved more SFX though, mainly on the gameplay part, e.g. for clicking the parts). The cutscenes (I mean: double read this: cutscenes in an LD game, WOW!) and the story are of high quality and the only thing I was missing was sort of an "end game" cutscene. The levels felt a little bit repetitive, maybe you could tweak this by using different colors on each level.
Gameplay works nice, even with a touchpad. I did however miss a XP bar for the level ups. In my perception they just appeared randomly.
I love the graphics, the music fits the mood of the game too, slow paced and relaxing. The animations also respect the same idea, simple and efficient ! Just like the story.
However the gameplay broke the immersion for me. Clicking fast on slow moving shapes doesn't fit the relaxing atmosphere, for me at least. At first I was a bit bored, waiting for the progress bar to fill (small detail but red on red is hard to read). After some time forcing myself to play because I wanted to see the next cutscene, I got almost anxious from waiting and beeing under tension at the same time. This is why I left the game, after a few levels.
This is still obviously a very solid entry ! And it is only my experience. Well done guys ! 4/5
It's great! One of my highest ratings so far! Beautiful graphics, and really good music. I don't think the high speed clicking worked as well with the chill/calm atmosphere but apart from that, I loved it!
I want to praise your artist. They've done a very good job on the art style; it's simple and plain, yet cute and charming. Same goes for the music. It set the tone of the game really well and interacts greatly with the story. Talking about the story...
I see it's the main focus of the game (as you also claimed yourself), and while I think the story is executed well in the sense that it's clear one by exclusively showing - no telling, the story in and of itself is a pretty mediocre and cliche one. It worked well as an add-on to the game, and it was interesting to see it evolved, but the ending fell flat for me. Heartwarming and happy, sure, but it didn't feel satisfying enough.
I want to applaud you for telling the story through gameplay too. The game grew gradually more difficult (well... "difficult", it took longer and more effort to fill the bar at least) as it became more difficult to maintain the love between the characters. That's an impressive thing to pull off right, and I don't see many people doing it anymore. That entire concept fell a bit flat with the last part though, where the relationship was stronger than ever, but the difficulty stayed. I understand the rising "difficulty" curve, because that's logical in games, but it was a let-down for the concept of integrating story into gameplay, sadly.
Forgive me for the essay on the game (and more specifically its story). I'm very passionate about game design and writing in games, so if a game has story, I just can't not talk about it. I also don't want to say it's a bad game. I enjoyed playing it very much, and you did a very good job on it.
The music and clean visuals are breathtaking. The theme of love is done in a way I have never seen before. It is a simple love story, but the mechanics make it so much more, it is possibly the best love story in a game I have ever experienced. The cutscenes portray what is happening so well that the game wouldn't need text to explain the situation and the emotional weight to each level. This is a stellar example on how to use mechanics for storytelling, Masterfully done!
Aww, that was sweet. I really liked how you managed tell a story just using a few symbols. Combined with music and simple animation, you created characters, world and story. Great job!
Gamewise I had couple problems. I was kinda missing those tower defence tropes, like placeable stuff and area effects for the special abilities. Special abilities also could have been more clearly explained, now I was left bit confused what each did. And only way to find out was just click them, and after completing the game I still wasn’t sure what one of them did. Letter felt too powerful, and combined with the “heal”, levels were not challenging at all. Until the last one. I didn’t notice the decay effect on “the love meter” until the last level. And in that it felt bit artificially making level more challenging.
Overall I enjoyed the story and playing your game, despite few flaws. Visuals were unique and perfectly made. Music fitted the mood perfectly too. Game as whole felt really complete and well thought out, awesome entry!
The music selection and the overall art expression is great! It tells a very complete story and also one that really resonates with a lot of people who have experienced LD before(I'm assuming you've been through LD. Not this LD, THAT LD). The last level though! The only problems I had was the sudden increase of difficulty in the last level and the over-powered "send letter" option (plus the overly sexy music in the end haha). But seriously the art and the message in this game is great! Good job you two!
The story is clichè but beautiful! Loved the mechanics! Sometimes it's hard to click on the figures but forging and maintaining a relationship without letting the love fade is hard too!
Comments30
I mean, not my finger hurt
我媳妇问:AMNOS?
5/5 game as far as I'm concerned. Great job guys!
The gamepay is well done and the graphicstyle is great. Nice selection of colors. The music is fitting and sfx do a great job on creating a mood. (I would have loved more SFX though, mainly on the gameplay part, e.g. for clicking the parts).
The cutscenes (I mean: double read this: cutscenes in an LD game, WOW!) and the story are of high quality and the only thing I was missing was sort of an "end game" cutscene.
The levels felt a little bit repetitive, maybe you could tweak this by using different colors on each level.
Gameplay works nice, even with a touchpad. I did however miss a XP bar for the level ups. In my perception they just appeared randomly.
All in all: well done!
However the gameplay broke the immersion for me. Clicking fast on slow moving shapes doesn't fit the relaxing atmosphere, for me at least. At first I was a bit bored, waiting for the progress bar to fill (small detail but red on red is hard to read). After some time forcing myself to play because I wanted to see the next cutscene, I got almost anxious from waiting and beeing under tension at the same time. This is why I left the game, after a few levels.
This is still obviously a very solid entry ! And it is only my experience. Well done guys ! 4/5
I don't think the high speed clicking worked as well with the chill/calm atmosphere but apart from that, I loved it!
I want to praise your artist. They've done a very good job on the art style; it's simple and plain, yet cute and charming. Same goes for the music. It set the tone of the game really well and interacts greatly with the story. Talking about the story...
I see it's the main focus of the game (as you also claimed yourself), and while I think the story is executed well in the sense that it's clear one by exclusively showing - no telling, the story in and of itself is a pretty mediocre and cliche one. It worked well as an add-on to the game, and it was interesting to see it evolved, but the ending fell flat for me. Heartwarming and happy, sure, but it didn't feel satisfying enough.
I want to applaud you for telling the story through gameplay too. The game grew gradually more difficult (well... "difficult", it took longer and more effort to fill the bar at least) as it became more difficult to maintain the love between the characters. That's an impressive thing to pull off right, and I don't see many people doing it anymore. That entire concept fell a bit flat with the last part though, where the relationship was stronger than ever, but the difficulty stayed. I understand the rising "difficulty" curve, because that's logical in games, but it was a let-down for the concept of integrating story into gameplay, sadly.
Forgive me for the essay on the game (and more specifically its story). I'm very passionate about game design and writing in games, so if a game has story, I just can't not talk about it. I also don't want to say it's a bad game. I enjoyed playing it very much, and you did a very good job on it.
Graphics are very beautifull!
You done a good mix of genres, good job.
Gameplay wise, hmm. Kinda lacking. Sorry. But good job anyway.
Great work.
Gamewise I had couple problems. I was kinda missing those tower defence tropes, like placeable stuff and area effects for the special abilities. Special abilities also could have been more clearly explained, now I was left bit confused what each did. And only way to find out was just click them, and after completing the game I still wasn’t sure what one of them did. Letter felt too powerful, and combined with the “heal”, levels were not challenging at all. Until the last one. I didn’t notice the decay effect on “the love meter” until the last level. And in that it felt bit artificially making level more challenging.
Overall I enjoyed the story and playing your game, despite few flaws. Visuals were unique and perfectly made. Music fitted the mood perfectly too. Game as whole felt really complete and well thought out, awesome entry!
Congrats