Postmortem Part 2 - Art and Mind shift

Hi, this is second part of a postmortem for ACCIDENTAL EXISTENTIAL

→ Go to Part 1 - Brainstorm and dramatic cutoff

main2.png

There are 3 different stories in the game. Each one is unique genres mashup so is visual layout.

I'll tell the story behind art of the one of these mini-games.

Art

One of the ideas was adult game but for kids. I didn't had much time because I threw most of the assets away, so I decided to make it different. Fast and childish like a kids drawing.

_Assets for this layout. Mostly done in one take :)_

post2-1.png

_Paper texture made with old vynil record._

post2-2.png

Artstyle like that isn't that time consuming and (more importantly) perfectly contrasts with the heavy _adult theme_ behind it!

Also there is a visual contrast with two other stories that has more grayish realistic look so the game gets an interesting visual rythm as well.

Jam Conclusion - Goals

It was the first time when I purposely tried to communicate not a _single message_ with the game, but a _space of ideas_ to interpret.

And it worked!

I can't explain how happy I was after reading first reviews. You guys got it and in a such different ways! Some see it straight and heavy, some get it very personal, some read dark humour or ironic meta on life and industry.

Mind shift

This is a mind shift for me personaly. All of my life before I was sure that piece of art should be about clear message or experience communication.

Before I'd rather be upset if players won't get it _the way I put it there_. And now it's just amazing to see what players will build with this forms and _how personal they will make it_.

This is no longer a dictate of the meaning but the real co-creation. It requires more effort from both dev and the player but it totaly pays off.

_Thank you_ :)

→ PLAY ACCIDENTAL EXISTENTIAL

Source: ldjam.com archive

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