Lunge & Parry

Overall★★★★★★★★★★3.00
Fun★★★★★★★★★★3.00
Innovation★★★★★★★★★★3.50
Theme★★★★★★★★★★4.00
Audio★★★★★★★★★★2.50
Humor★★★★★★★★★★3.00
Mood★★★★★★★★★★3.00

A turn-based fighting game made for LD41.



lunge_and_parry.PNG

Quick overview


Each turn, the player decides a move between walking forward [D] or backward [A], attacking [J] or defending [K]. After receiving input, the game advances one turn, and the player can pick one input again.

A few notes about the movement system:
- Moving in the same direction twice will accelerate the player.
- You cannot attack for two consecutive turns.
- If you successfully block your opponent's attacks, he'll bounce back a few tiles.
- However, if you take a hit, you'll bounce back even further.

You win the fight if you score 5 attacks first, or if you push your opponent out of bounds.



Disclaimer


The game is VERY buggy, as we didn't have a lot of time to polish and bugfix. Some things worth mentioning:
- The AI can be, at this stage, very random. We had plans to improve it but we ran out of time :(
- The movement is based on tweening the characters, sometimes you can interrupt the animation by sending inputs very quickly.
- A lot of animations were left behind, as we couldn't correctly configure them before the deadline.

If you find something gamebreaking, please press [ESC] anytime to reset the game.

Whew! That was our very first jam (in fact, our very first game) and, even if simple ~~and very wonky~~, we're happy to have something published. We're open to all kinds of feedback :)

Thanks so much for your attention! Have fun!
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screenshot
Genres: fighting
Tools: Godot
Found a bug?
Tell us on Discord