I created this game for Ludum Dare 41 in just 24 hours. It's a prototype with a junky code. But it's my first game. It combines two genres: Beat'em Up & Art. Leave a comments, with advices and others. I really appreciate your advices and help.
Thank you so much for your comment. Yeah, sure, I will rate your game with pleasure. And about slicing: it's not a bug. I just have a limit to slice length. I think, that it's quite challenging and add some unique experience to gameplay.
I also liked the pixel art style. I didn't really understand when I got a 'Deadly Wave' that did I die or is the wave just named like that. Also, there could have been some music when playing, not just the menu.
The slicing doesn't feel very good. It also seems like there is some kind of delay before you can slice again, and since the length of the slice doesn't seem to affect the damage you deal it really ends up just being more efficient to clicking on the enemies as fast as you can (though there is still the delay before clicking will do damage again). Hope this is at least somewhat helpful towards continuing work on the game, or on your next game.
Looks good visually, slicing mechanic is an interesting idea, although it didn't seem to work very well. Sometimes no slice appeared, or it seemed to lag. This could be interesting for mobile devices. Nice job :)
Cool idea but as stated before me the slicing was a bit weird as sometimes it just stopped in the middle of the slice or did not even start. Some audio in the game would have been great.
Neat idea. I thought the graphics were outstanding. I thought that art, maybe painting or something, would have something to do with the mechanic. The slash needs a little bug fixing...as a player, it should be tied to time and how long you click/hold/release the mouse. The game looks good enough to keep working on. Good job with your first LD. I hope you continue to do LD in the future.
The slashing mechanic didn't work very well for me so I couldn't hold for long as soon as the armored guys spawned. Good graphics with even some dithering even though it is quite shy (most pixelart jam games don't even dither, even mine :p). Faces and proportions reminded me of Terraria so much!
The slicing its very weird, but the idea its interesting. I thought that it would be a good idea that the scenario influence the game, that is, for example the streetlights stop/cancel your hit
Congratulations on finishing your first game. I liked the pixel art style for this. The only issue i have with the art is the pixel density of the character is different from the background (Basically background looks more higher res than the character). Cutting people up felt really weak due to the lack of sound effects and also how the slashing stops after holding it for a while. Good job though and good luck with your future games.
maybe i didnt understood the machanics fully, but it didnt kick for me. Art style was neat. But you finished a gamy on your first entry thats important! keep going.
My main concern with the game is the lack of sound effects, they provide a feedback to the player when they perform an action in a game and not having them affects drastically the experience they perceive. Second concern I have is how "hidden" the instructions are from the player, if your player does not know what they are expected to do and how they should do it they may quite faster that you can say LDJAM; you need to protect the player from himself by posing an structure that ensures they understands what are they are supposed to do and what is the end goal, for instance, instructions at the begin of the game or better yet a "reduced" experience where they safely can discover the mechanics of your game (but without making a boring tutorial, that is).
Please take all this as constructive criticism! I would suggest letting the player know what the situation is and why enemies are attacking. Try to keep art resolution the same between sprites and background as consistency goes a long way. The slashing mechanic made me feel a bit detached from the characters (try picturing yourself standing there and just seeing them die from an unknown source) I'm guessing it's either like a telekinetic thing or some invisible entity that escaped from a lab idk but make it apparent to the player. I'm also not sure about how you say art is a genre as it's generally considered as just an asset in games. The wave text also mostly stayed to the right and a bit off the screen until it said "wave 3" and "deadly wave". As others said audio ads a lot to games and feedback so try and add those in whenever you have a chance https://beepbox.co/ is really great for making music and https://www.bfxr.net/ is great for sound effects if you're looking for something to use. Awesome job for your first game and in one day! ;D
I like the game really - the controls are a little bit "stucking" but the idea is really great. I think if you add some sounds and improve the gameplay this could the a really cool game.
Also rate/play my game if you want :smile: