this is my attempt at a pinball rpg controls space to use paddles left click to attack left click on potion to pick it up middle click to use potionn if you are attacking wen you hit a enemy it takes damage otherwise you take damage
A really interesting idea! I especially loved the multiple pinball screens. It would be a great addition to know which level you are on, so that you can avoid losing by mistake. I'd like for the enemy spawns to scale a bit slower, so that you have a chance to attack them little by little before the levels get too cluttered with enemies! Good job, keep making games!
The concept is really cool! Like mentionned in the other comment, having someway to know wich screen you're on would be nice, so you don't die by going down on the wrong screen. I never would've considered mixing pinball with anything, so props to you dude! You pulled it off really well!
It took me a bit to understand how to attack the skulls, but I eventually got it and made it to level 6! I felt the sound the flippers made was not needed as you already had the ball making sound every time it bounced off of something. I also agree with the comment above about room names, or maybe each level is a different color? Other than that I found the entry to be pretty solid. Good job!
The concept is really awesome. Unfortunately, the gameplay isn't that great. If you had more time you could've made something amazing. This is possibly the best game in terms of matching the theme and creativity though. Good job!
Fun concept. The gameplay was a bit lacking in how the physics worked and the low framerate (this maybe is problem on my end) but in the end, good job.
If I could suggest 2 points, that would be replacing holes where you die by spikes (how do you differentiate them from regular holes ?), and giving max hp if you level up.
Interesting idea, but the physics felt off in a way that was confusing sometimes, like the ball would spontaneously get faster and bounce higher when hitting the ground, and I just didn't feel like I had enough control over the paddles to get the ball to go where I wanted.
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9 May 2018, 21:42
It's a challenging game as there are often times where you go multiple seconds without any control over the ball, yet you get hit multiple times. Difficult to move between rooms and uncertain what my goal was
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There are no music too.
But congrats ! You made a plenty of boards, and I think that is not nothing ^^ Keep coding :)
If I could suggest 2 points, that would be replacing holes where you die by spikes (how do you differentiate them from regular holes ?), and giving max hp if you level up.
Nice idea that respected the theme.