Black Jack Racing is a table top Formula 1 game where you the player race against the Dealer. It is a combination of Racing and Card game.
When the game starts the dealer will deal the cards. The Cars will start racing around a track.
Each round of Black Jack you win will increase your cars speed.
Try to win the Dealer in this thrilling 10 Laps Race.
Black Jack Rules: ----------------------- 1. Each participant attempts to beat the dealer by getting a count as close to 21 as possible, without going over 21. 2. It is up to each individual player if an ace is worth 1 or 11. Face cards are 10 and any other card is its pip value. 3. When you the player are happy with your hand you may click Stand. 4. If you want another card click Hit. 5. You have 9 seconds to decide.
Good idea that translates surprisingly well to an enjoyable game :smile: It's actually quite compelling! I like the added touch that the drivers are little Jokers, and some nice flair with the menu animations.
Man, thank you for putting a link to Java! (I have troubles with running java games before you.)
If you did it on a JOGL, you did a very big job with this game, so you are a skilled programmer. If you have not any reasons to don't use JS+Unity, I recommend to use it at the next time to fight more with a game design than with code to make much more stuff for your games.
The concept of the game is very incompatible, but parts of the game can be linked stronger a bit. I mean, you can give a player extra speed if he wins with a really fast making decision to follow the racing part.
I had a lot of fun with this. If you get behind the computer you want to deal fast and make quick decisions. Once I was ahead of the computer I would wait until the timer was at 1 before hitting or standing to get that much further ahead of the opponent. It was a very enjoyable positive feedback loop.
Thank you all for the feedback. Thanks @Linver but I am not using JOGL, I am using a game engine called jMonkeyEngine. http://jmonkeyengine.org/ It has a LWJGL render pipeline and JOGL pipeline. So I did not have to worry about all those other issues. I am a big fan of jMonkeyEngine and java, even JavaScript. I am more a developer than an artist and that is mostly why I thing I still code java games.
This is really clever! Love blackjack and combining it with racing was very unique, great use of the theme! It's one of those addictive time killers, really good job!
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Well done. :D
If you did it on a JOGL, you did a very big job with this game, so you are a skilled programmer. If you have not any reasons to don't use JS+Unity, I recommend to use it at the next time to fight more with a game design than with code to make much more stuff for your games.
The concept of the game is very incompatible, but parts of the game can be linked stronger a bit. I mean, you can give a player extra speed if he wins with a really fast making decision to follow the racing part.
Thanks @Linver but I am not using JOGL, I am using a game engine called jMonkeyEngine. http://jmonkeyengine.org/
It has a LWJGL render pipeline and JOGL pipeline. So I did not have to worry about all those other issues.
I am a big fan of jMonkeyEngine and java, even JavaScript. I am more a developer than an artist and that is mostly why I thing I still code java games.