This time, the theme is to mix genres so I'm making a Turned-Base Racing game !
Up = accelerate
down = decelerate/go back)
left/right = turn
A = validate
B = reset
Start = Exit menu
PS: don't push the power button, it's gonna crash (sorry)
* ATTENTION *
Now availiable : PC version, it's the same entry, I didn't correct any bugs, I didn't touched nothing. But be aware, that it was just for my own testing purpose, the graphics are half smaller and the grid effect is more present.
PC controls: A = Space / B = Ctrl / Start = Shift Up, Down, Left, Right = Keyboard Arrows
Oh!! It's just awesome. I like this sort of stuff : when people create an old school style games))). For Commodore64 or when the create the feeling, just like you. It's nostalgic feeling, when you play this type of games. Continue :)
Cool idea! Took a while to get the hang of the controls but it's great fun once you get going, and surprisingly difficult. Really like the graphics. Some audio/music would be nice but other than that, great effort!
I really like your art style. Feel like playing the old Pokemon on Gameboy. We also make a cinematic game with pixel art. Mind to check it out : https://ldjam.com/events/ludum-dare/41/daxua
@Harry Jacobs I played around a bit with the dificulty settings but I suppose, after playing that much, I became too good at my own game ! Track 01 is still pretty hard tho, because it's so simple, the AI crush it.
I know, I wish I had time to put some sound into it, but I was alone for this jam. I decided, I'd rather make a game that's somewhat playable and leave the sound behind than trying to do everything.
This is a cool prototype! The aesthetic is great. Making it turn-based made it surprisingly difficult. I bet this would be very fun with kart racer-style items.
It would help if it calculated the speed and rotation more quickly, since it slows down how quickly you can take turns.
@Dovakla Thanks for the feedback! What do you mean by "it slows down how quickly you can take turns" ? I wanted to make a system that calculates your next move instantly but I couldn't do the math, so it's a simulation. Originally it was even slower.
@5you The animations of how the speedometer cycles up every time you change it and how it redraws the line slows down how quickly you know what'll happen. Also, I probably should have made it clear that I mean turns of the game and not making the car turn.
Cool game. I would like if there were more crazy options like shunting and power slides, but the concept is solid and the game is fun as is. Nicely done :)
Neat concept. I like the mobile interface, so don't mind if I see how doing something like that works for me. ;) Anyways, the graphics are pretty solid, I played it on PC, and it played smoothely. I would have absolutely loved it much more if there was music, but I understand this is a jam so great job overall!
Yeah artstyle is pretty good and unique, the theme idea you have is really good but cause its a turn based racing game it feels very slow and there is three laps around the same course can get boring. Still good job on the game. I think you got your 20 votes needed.
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We also make a cinematic game with pixel art. Mind to check it out : https://ldjam.com/events/ludum-dare/41/daxua
I know, I wish I had time to put some sound into it, but I was alone for this jam. I decided, I'd rather make a game that's somewhat playable and leave the sound behind than trying to do everything.
It would help if it calculated the speed and rotation more quickly, since it slows down how quickly you can take turns.
I wanted to make a system that calculates your next move instantly but I couldn't do the math, so it's a simulation. Originally it was even slower.
Anyways, the graphics are pretty solid, I played it on PC, and it played smoothely. I would have absolutely loved it much more if there was music, but I understand this is a jam so great job overall!
And thanks for the PC version!