Bully squares

by kpded
Overall★★★★★★★★★★3.15
Fun★★★★★★★★★★2.88
Innovation★★★★★★★★★★3.40
Theme★★★★★★★★★★3.58
Graphics★★★★★★★★★★3.21
Audio★★★★★★★★★★2.81
Humor★★★★★★★★★★2.60
Mood★★★★★★★★★★2.94
The game is the mix of match-3 and simple strategy game.

Hire Red, Blue and Green squares, match them in a row or column of three and more with enemies and destroy them

To hire a square press the corresponding letter R for red, B for glue, G for green

Click on a square to choose it and click second time to the cell it should move to. The path-finding algorithm still needs to be improved, so sometimes you will have to show the square how to go over the obstacles manually

The game is developed in Phaser, with Inkscape and Piskel for art, BeepBox for music, and PEDIAPHONE for voice acting

Hope you will enjoy playing it as I did while creating it

screenshot

Comments29

theBOSS1225 Apr 2018, 15:51
Nice game...really good use of theme
geck0
geck025 Apr 2018, 15:51
good theme implementation, nice work
TheMoonrise
TheMoonrise25 Apr 2018, 15:57
I really enjoyed your game. The idea is definitely unique. For improvement I suggest a somewhat more elaborate tutorial. Also navigation and path finding could be a bit smoother. Overall a great title!
Yubs25 Apr 2018, 15:58
Good use of theme, and it is simple and fun. The overall atmosphere of the game is really good.
DrSkort
DrSkort25 Apr 2018, 16:00
I think the game had a great idea and it was also fun but i don't know why but at some point it stopped responding to my controls and I couldn't spawn more squares. Because of that I lost :c But still great game. The comments were a bit irritating at the beginning, because I thought that I really did something wrong but after a short amount of time I understood that the game was called Bully Squares -_-. Great Game ;)
Arqcenick25 Apr 2018, 16:02
Pretty nice mechanics, it was simple and mostly bug free, well done!
Ben Pearson25 Apr 2018, 17:05
Nice game, simple enough to learn, but works well overall. Well done!
those-30-ninjas
those-30-ninjas25 Apr 2018, 17:47
I had a hard time picking up the controls. It wasn't really intuitive even with your instructions. Cute art, nice use of the theme.
Lost Dutchman Software
Lost Dutchman Software25 Apr 2018, 23:37
Nice implementation of the theme! Like a few others have mentioned: the controls weren't super intuitive, ingame highlights or text would be helpful. Looks great tho!
morrilet
morrilet27 Apr 2018, 02:28
I actually didn't have much trouble picking up the controls, and I think the game was really unique. It was a little tetris-esque, actually. I feel that the music got a little repetitive, but I think you've stumbled onto a pretty clever mechanic here. Good work!
HagamosVideojuegos
HagamosVideojuegos30 Apr 2018, 11:42
Good work! It's hard and a good example of incompatible genres, good work!
pogo
pogo30 Apr 2018, 13:40
Nice use of the theme and good art, this is a really solid experience. I did run into one issue where enemies would walk through other enemies if their turns were out of sync, but ultimately this didn't ruin my experience. I finished with a score of 970 :thumbsup:
Erkberg
Erkberg1 May 2018, 10:43
Pretty unique combination of genres and it works really well and is also quite polished. Really liked the visual style and the game was overall very fun to play, good job!
kpded
kpdedauthor5 May 2018, 12:31
@pogo 970 - very well done! Thank you for your feedback, as for issue you've mentioned - I'm planning to fix it today
kpded
kpdedauthor5 May 2018, 12:33
@lost-dutchman-software Thank you for a feedback and a good idea on controls highlights! I think I'll implement it
kpded
kpdedauthor5 May 2018, 14:18
@nilc Thanks a lot! Surprisingly, I've just rated your game) And it is pretty awesome
Maakep
Maakep5 May 2018, 16:44
You win! Woohoo!

Great job, I was totally immersed in your game and I'm struggling to come up with feedback. Good use of the theme as well!

But from a quick analysis, the strength of your game is the satisfying feeling of popping a lot of squares at once and the level design could probably have played more to that strength. Another satisfying feeling is the gold gained from popping squares, combining these two is a powerful synergy, more gold for each square the more you pop in a single pop.

One slighly annoying bug where certain shapes didn't pop all the linked squares.

Feel free to check out my web "game" Story Collab, I'm in dire need to ratings!
kpded
kpdedauthor5 May 2018, 17:01
@Maakep Thanks a lot! Yeah, that damn bug... I know. Thing is that I failed to successfully reproduce it earlier, so it is my top priority within this game now
MaximeBou5 May 2018, 19:40
Nice one, Theme is respected and polish, for me the only bad thing it's maybe add more ennemies to make it more satisfying, and make our units faster.

Nice entry
nilstastic6 May 2018, 16:00
I lover match 3 games so this was a game for me :-) , nice use of the theme as well. good job!
gimbalock
gimbalock8 May 2018, 21:15
Solid entry! Good game mechanics, smooth controls, balanced sfx, great graphics. Really solid puzzle with real time elements. I enjoyed playing it, good job!
Jin9310
Jin931011 May 2018, 17:47
Like the voice of the 'anoying' tips :) Really cool concept you did here and I spend much more time with your game than I originally thought I will. And that is a good sign! Great Job! I liked it a lot
kpded
kpdedauthor11 May 2018, 19:57
@jin9310 thanks! This is a mentor's job in my game to annoy player, so I appreciate that you got annoyed)
BlakeMcDeezy
BlakeMcDeezy11 May 2018, 23:02
That was a really cool mechanic and I think you executed it well. It was pretty well polished too - nice job :)
gafblizzard13 May 2018, 04:06
The tick...tick...tick sound was really loud so I couldn't hear your music well. Otherwise the game worked all right. I didn't QUITE fully understand the rules on when groups will trigger and when they will not, but it was enough for me to play for a good while until I lost. :P

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