
Can I F◼◼◼g Die?
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Can I F◼◼◼g Die? is my solo Jam entry this year, attempting to create a *co-op* game *for one player*!
>Every time you die you get to replay the level with your past self helping you out!
- Programming - Rider 2017.2 and Amplify Shader Editor
- Modeling - Blender and Unity's ProBuilder
- Rigging and Animating - Mixamo
- Sleep - irregular
For some reason, WebGL build completely breaks my game and I couldn't figure out why so the only option is a direct download for now.
- ghosts follow the input from their previous lives exactly even if it was interrupted by a launch
- you may not see some levels fully if you're running anything but 16:9 ratio.. sorry!
- Added a different control scheme that makes your character move in the world space axis to avoid the awkwardness of moving diagonally in the screen space. Use 'X' button to switch between the two control schemes.
- Level 2: Lowered the third platform a bit so it's a bit easier to get to it
- Level 4: Moved the second launchpad button a bit so it's more difficult to hit accidentally ;p
- Kinda undocumented, but you can also use Xbox controller in-game, Left stick to move and A button to run. Everything else still requires keyboard ;c
>Every time you die you get to replay the level with your past self helping you out!
Tools:
- Engine - Unity 2017.3.1f1- Programming - Rider 2017.2 and Amplify Shader Editor
- Modeling - Blender and Unity's ProBuilder
- Rigging and Animating - Mixamo
- Sleep - irregular
For some reason, WebGL build completely breaks my game and I couldn't figure out why so the only option is a direct download for now.
Hints:
- if you don't know what to do, die and learn from your past selves.- ghosts follow the input from their previous lives exactly even if it was interrupted by a launch
- you may not see some levels fully if you're running anything but 16:9 ratio.. sorry!
Post LD QoL mini-patch 1.0.1:
Changes:- Added a different control scheme that makes your character move in the world space axis to avoid the awkwardness of moving diagonally in the screen space. Use 'X' button to switch between the two control schemes.
- Level 2: Lowered the third platform a bit so it's a bit easier to get to it
- Level 4: Moved the second launchpad button a bit so it's more difficult to hit accidentally ;p
- Kinda undocumented, but you can also use Xbox controller in-game, Left stick to move and A button to run. Everything else still requires keyboard ;c