
Captain Bauldy's Fun House
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
Welcome to Captain Bauldy's Fun House!
A suspenseful trip through a *seemingly* empty house. Can you find the exit before something finds you?
Caution: This experience may be too intense for some participants. Participate at your own risk.
This is a mixture between horror and children's educational. Two incompatible genres.
Controls:
WASD movement
E to interact with tablets
Walk into doors to open them
Hold CTRL to sprint
Escape opens options
Note:
This was created using my custom C++ game library (ZeroTolerance). I've only recently added PBR support and it's used extensively in this game. It may not work properly and/or may be performance heavy. There are also some UV issues (particularly in some walls) that I didn't have time to fix.
Post Compo Update:
I've uploaded a new version to Itch.io that contains bug fixes for the clipping and texture problems, as well as adds a mouse sensitivity option.
Tools used:
Visual Studio - Blender - Substance Painter - Audacity - FL Studio - Photoshop
GIFs:
A suspenseful trip through a *seemingly* empty house. Can you find the exit before something finds you?
Caution: This experience may be too intense for some participants. Participate at your own risk.
This is a mixture between horror and children's educational. Two incompatible genres.
Controls:
WASD movement
E to interact with tablets
Walk into doors to open them
Hold CTRL to sprint
Escape opens options
Note:
This was created using my custom C++ game library (ZeroTolerance). I've only recently added PBR support and it's used extensively in this game. It may not work properly and/or may be performance heavy. There are also some UV issues (particularly in some walls) that I didn't have time to fix.
Post Compo Update:
I've uploaded a new version to Itch.io that contains bug fixes for the clipping and texture problems, as well as adds a mouse sensitivity option.
Tools used:
Visual Studio - Blender - Substance Painter - Audacity - FL Studio - Photoshop
GIFs: