It's very hard because enemies come from different directions. I liked the smooth gameplay a lot. Very polished, could use more interesting game mechanics though. Still very polished and smooth in the end.
This is a goof tower defence game. The card system could can be implemented better in the game, but it is not bad. The graphics and music is good, but when to many tower fires at the same time, the music begins to stutter. But overall a fine LD game.
Really good game, I thought it would be easy to win, but, in the end, it was pretty hard. It's a good idea to be able to speed up the game, it's more fun :smile: I like the fact that we were playing a board game instead of just a game. Cool idea o/
I like the game idea! The game mechanics are interesting! Good polish for the Menu/Volume/Graphic options! A music cue or visual cue for getting a tower upgrade card/caste repair card would be awesome! A visual cue for directions of each wave would be great too! I was caught off "guard" haha. Overall, I enjoy it!
It's a cool TD game, but the "card" part simply seems a menu with buttons card-like. Besides that it's a good TD game. I missed some clue indicating which path the enemies will come, but playing it twice helped me with that. Nice graphics and music.
Good tower defense. Took me a little bit to figure out how to use the cards. Wish there was an indicator where the waves are going to come from. I was zoomed in at one end of the map, and all of the sudden my castle started breaking, from waves coming from the other side. Maybe I missed something. I love the fact that you see it's a table top when you zoom out, cool idea.
https://ldjam.com/events/ludum-dare/41/guns-n-goals